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Mrdarkangel4   Posted 10th Aug 2005 10:09pm
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Post 8 / 19

i want to put music into my multiplayer level and i want it to be playing in the background and i want it to loop how would i do that?
Now recruting clan members pm me if interested.    
mad_ferrit   Posted 10th Aug 2005 10:11pm
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Post 756 / 1510

Sound Loops for MP levels
MY RF MAPS    
Mrdarkangel4   Posted 10th Aug 2005 10:17pm
L4Y Member
Post 9 / 19

oh well i still need help on putting music in my level i dont know how to.
Now recruting clan members pm me if interested.    
DVL-Blaze   Posted 10th Aug 2005 10:18pm
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Post 250 / 372

lol. such a demanding person and such a short yet to the point reply from the angry ground dwelling furry mammal

ok to put it into yur map, take the sound or song and convert it to .wav format. then save it as whatever and put it in ur single folder.i think u can put it into yur muli folder aswell but i'm not 100 percent sure on that. then open up vppbuilder and add the sound or song file to the new vpp file. then click save and save it as the filename of the song but don't kepp the .wav on the end. and again save in single. next open up RED go to objects, and then ambient sound. in props make the volume 1.00, make the inner circle cover the area in which u wanna hear the sound, then browse for the song u were just working on. U said u wanted it to loop but idk how. I'm sure the post Ferrit just posted will tell u about that.
{DVL} Blaze
My Maps  
 Modified Aug 10th, 10:24pm by DVL-Blaze
Mrdarkangel4   Posted 10th Aug 2005 10:20pm
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Post 10 / 19

lol sorry
Now recruting clan members pm me if interested.    
goober   Posted 10th Aug 2005 10:24pm
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Post 293 / 265

Quoting Mrdarkangel4
oh well i still need help on putting music in my level i dont know how to.



here ill type a long response for your short one

first get a music converting program (i use goldwave)
convert what you want to use to a .wav file (wave) try to use the lowest quality possible.

go into your level, object mode, go to events, take out 2 delays, 2 music starts and a when_dead

look at the tutorial MF posted for placement.
once its all done, you have to manually add the music file to the .vpp, to do this you will need a vppbuilder you can get that here on this site, open the .vpp file. click on "add" and select the music file, then click "save" and go play the level and you should hear the music
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

[Faction Files]  
 Modified Aug 10th, 10:25pm by goober
Mrdarkangel4   Posted 10th Aug 2005 10:43pm
L4Y Member
Post 11 / 19

k thanks for the help everyone
Now recruting clan members pm me if interested.    



 Mononucleosis   Posted 11th Aug 2005 6:31am
NCF's Greatest Fan
L4Y Member
Post 58 / 1124

Looping sounds In Red Faction:

When_Dead
link* it to
Cyclic_Timer
link* it to
Play_Sound

Then link* When_Dead to Trigger Door (check "Is Auto Trigger" or no check mark if you don't want it to loop)

This method seems to allow MAC user to play this level. If you need a picture then open up noclanfrank's map and check the events inside helicopter.

DM - NC-WasteLand

* You link a trigger and event together by using the objects unique id number, or by just selecting the first object, then the second object, and hitting the "K" hot-key.

Hi! "mad_ferrit"
If a woman insists on being called Ms, ask her if it stands for miserable    Modified Aug 11th, 07:15am by Forum Moderator



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