oh well i still need help on putting music in my level i dont know how to.
Now recruting clan members pm me if interested.
DVL-Blaze
Posted 10th Aug 2005 10:18pm
L4Y Member Post 250 / 372
lol. such a demanding person and such a short yet to the point reply from the angry ground dwelling furry mammal
ok to put it into yur map, take the sound or song and convert it to .wav format. then save it as whatever and put it in ur single folder.i think u can put it into yur muli folder aswell but i'm not 100 percent sure on that. then open up vppbuilder and add the sound or song file to the new vpp file. then click save and save it as the filename of the song but don't kepp the .wav on the end. and again save in single. next open up RED go to objects, and then ambient sound. in props make the volume 1.00, make the inner circle cover the area in which u wanna hear the sound, then browse for the song u were just working on. U said u wanted it to loop but idk how. I'm sure the post Ferrit just posted will tell u about that.
oh well i still need help on putting music in my level i dont know how to.
here ill type a long response for your short one
first get a music converting program (i use goldwave)
convert what you want to use to a .wav file (wave) try to use the lowest quality possible.
go into your level, object mode, go to events, take out 2 delays, 2 music starts and a when_dead
look at the tutorial MF posted for placement.
once its all done, you have to manually add the music file to the .vpp, to do this you will need a vppbuilder you can get that here on this site, open the .vpp file. click on "add" and select the music file, then click "save" and go play the level and you should hear the music
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
* You link a trigger and event together by using the objects unique id number, or by just selecting the first object, then the second object, and hitting the "K" hot-key.