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KERPAL   Posted 9th Aug 2005 8:47pm
L4Y Member
Post 49 / 1353



Is there any way to fix this? I put in some light objects and in game they started to turn a default texture
Maps    
mad_ferrit   Posted 9th Aug 2005 9:17pm
L4Y Member
Post 745 / 1510

I used the same lights in one of my maps, when you get a certain distance away their texture changes Don't know how to fix it pal, i just used them anyways cos you couldn't see it as badly

Shame, cos they're nice models too.
MY RF MAPS    
RED-FROG   Posted 9th Aug 2005 9:20pm
L4Y Resident
Post 518 / 5258

This happens because of a missing textue for a LOD model.
It may be possible to fix it. But I need to take a look on the files, which I can't do at the moment.

But I think it will work.
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    
NotRED-FROG   Posted 16th Aug 2005 10:16pm
L4Y Member
Post 42 / 119

The game is missing a texture for this clutter object. Volition must have forgotten to add it to the maps2.vpp
Missing texture is called "mtl_archway04-mip1.tga"

Solution:
Open maps2.vpp with the vpp builder. Extract "mtl_archway04.tga" to any folder. Rename this tga file to mtl_archway04-mip1.tga. (and perhaps resize it to 50% if you want)

Add it to your map vpp when the map is done...its easy to forget
Red Faction will then use the texture for the level as usual.

(Add it to the ui.vpp if you want to see the result in RED)
My HomEPagE (RedFaction)    



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