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goober   Posted 6th Aug 2005 7:39pm
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Post 251 / 265

im looking for a good program to make skyboxes in, i downloaded terragen, i am able to make landscapes but i dont know how to make more all 6 textures for the 6 faces of a skybox cube...

if someone could help me here that would be good, thanks
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E_Darkness   Posted 9th Aug 2005 5:28am
L4Y Member
Post 67 / 338

get Bryce 5. Excelent program for sky boxes.

www.amazon.com

www.journeyed.com
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NoClanFrank    Posted 9th Aug 2005 7:24am
Post 1318 / 5840
Bryce 5.0 for only $79.99

Retail Price: $199.00

I got mine free and I have yet to use it.
>Click Here< If You Don't Have a Social Life :/    Modified Aug 9th, 07:25am by NoClanFrank
RF Grim Reaper   Posted 9th Aug 2005 10:20pm
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Post 304 / 902

In Terragen:

In the rendering control window go to Camera Settings, change the Zoom/Magnification to 1.00 and click the close button.

Still in the rendering control window change the very top camera option from meters to terrain units.
Place the camera at:

X = 128
Y = 128
Z = 1

( for the standard size terrain ).

Change the camera target position to:

X = 128
Y = 0
Z = 1


Change the camera orientation to:

Head = 180
Pitch = 0
Bank = 0


Click on the Image Size button in the redering settings window. Change the size to any RF compatable size, i.e. 512x512 .

Render away and save the image.
That's one texture down ( think of it as the 'back' texture ), 5 to go.


Next for the 'Left' texture:
Change the camera orientation to:

Head = -90
Pitch = 0
Bank = 0


Render and save the image.


For the 'Front' texture:
Change the camera orientation to:

Head = 0
Pitch = 0
Bank = 0


Render and save the image.


For the 'Right' texture:
Change the camera orientation to:

Head = 90
Pitch = 0
Bank = 0


Render and save the image.


For the 'Down' texture:
Change the camera orientation to:

Head = 0
Pitch = -90
Bank = 0


Render and save the image.


For the 'Up' texture:
Change the camera orientation to:

Head = 0
Pitch = 90
Bank = 0


Render and save the image.



That should give you 6 images which will line up correctly when converted to .tga format and applied to a box brush in RED. You will need to UVmap of course - I usually move the edges of the textures 1 unit inwards on all sides in the UVmapper to get a clean fit without any join lines showing in-game.

Hope that helps
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