Im having some issues with my lighting, i put in abunch of blue lights on a light texture then when I calculated the lights the whole texture turned purple I tried to smooth the textures but it still wouldnt go away
Lights on a face 63, more than that and it will turn purple.
A common mistake people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
Vidi44
Posted 31st Jul 2005 11:36pm
L4Y Member Post 47 / 668
Well, I have a lighting problem, and rather than open a new thread, lets use this one. My problem is that the coloring in my lights doesn't show, at all. I've adjusted the ambient lighting to see if it would work, however it obviously didn't. All that shows is as though the lights were white lights, although on RED the coloring shows.
"Don't go there. It's ugly, and it never stops being ugly."
"Naps are good" - Visual C++.NET for Dummies, page 1
KERPAL
Posted 1st Aug 2005 4:50am
L4Y Member Post 31 / 1353
lol i just deleted some lights workin fine now
if the lights colors dont show up then after you build with lights in your map hit:
w+shift w
L+shift L
works for me everytime
Yes (W, SHIFT W)(L SHIFT L) works good
you should see my map it has 15 85m tube light, it works good.
my map is almost finished and it has awsome lighting.