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Red Faction : [RED] Editing : Is there a brush limit? |
[Forum Rules] |
Pack Hunter |
Posted 30th Jul 2005 7:16am |
L4Y Member Post 197 / 229
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thats..pretty much what ism, is one team has a goal, the other team has to thwart it |
We will be known by the tracks we leave behind |
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KERPAL |
Posted 30th Jul 2005 8:32pm |  |
L4Y Member Post 29 / 1353
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Ok well I threw in 2 big portal brushes in the map and now its working fine, thanks for all the help guys, but how do I fix that ps2 tiling? |
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Morgoth |
Posted 1st Aug 2005 3:10am |
L4Y Member Post 13 / 393
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Edit: Sorry for the topic subject, i just wanted answer question about Xmod in my first reply on page 1...
Quoting molodiets |
You're attempting to create an assault gametype? In tournament, assault is a game type where a team try to reach several objectives within a certain ammount of time whereas the other team tries to prevent it and then they switch. Is it really possible with RF?
What do you call piercing power?
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Hello
About the {assault map} or {destroy/hack objectives}:
Yes i can make theses different patherns for each team. The only thing with RF, is the {inverse problem}, for some trigger or mover when player later join a game (client/server). For optimum gameplay, some maps will better be played in a Lan or with online password to prevent the inverse bug.
Piercing power;
...is how far the bullets can pass true brush, like the railgun, but at a lower value depend on the gun. Unfortunatly, RF dont isolate each material type, (slim heavy metal plate ---, standard metal door -, wood door ++,etc). The guns piercing power will stay on Xmod, but with a {lower global value} due to RF limitation...
Thx for your interest in the mod |
Red Faction - Xmod Home Page Mod DB Thanks to visit |
Modified Aug 2nd, 05:14am by Morgoth |
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KERPAL |
Posted 1st Aug 2005 5:12am |  |
L4Y Member Post 32 / 1353
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Quoting Morgoth | Hello
About the {assault map} or {destroy/hack objectives}:
Yes i can make theses different patherns for each team. The only thing with RF, is the {inverse problem}, for some trigger or mover when player later join a game (client/server). For optimum gameplay, some maps will better be played in a Lan or with online password to prevent the inverse bug.
Piercing power;
...is how far the bullets can pass true brush, like the railgun, but at a lower value depend on the gun. Unfortunatly, RF dont isolate each material type, (slim heavy metal plate ---, standard metal door -, wood door ++,etc). The guns piercing power will stay on Xmod, but with a {lower global value} due to RF limitation...
Thx for your interest in the mod |
ok, whats the reason behind this? |
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Assassin |
Posted 1st Aug 2005 5:31am |
L4Y Member Post 5 / 79
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Chopping portal: 13/13
Cleaning final geometry...
Building rooms...
Fixing up texture uvs for ps2...
Had to add 137 faces to fix ps2 tiling.
Fixing any t-joints...
Fixed 359 t-joints.
Checking for holes...
Found 3 holes
Brushes: 1687
Portals: 13
Rooms: 169
Faces: 21218/10500
Face Vertices: 102437/50400
Vertices: 30197/13650
Rays recast: 71/47053
This was my specs for the final release of my map. I have no clue what ps2, ps2 tiling, or t-joints mean. Reading your posts, my numbers cant be good. Though the map seems to run fine. Did have an error with the shotgun. It wouldnt function properly. RED never crashed. The only problem I would get while testing is "Couldnt spawn entity "player spawn"" or something very close to those words. Hoped this helped a little with your map KERPAL. |
Give respect, you get respect. |
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KERPAL |
Posted 1st Aug 2005 8:57pm |  |
L4Y Member Post 33 / 1353
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lol you could at least try to fix those 3 holes 
You did do a great job on your map though, liked it alot
Whenever I have holes in my maps, I go to the level menu and hit check for holes then I try to fix holes in vertex mode by moving vertices around to cover the entire hole. |
Maps |
Modified Aug 1st, 11:21pm by KERPAL |
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Assassin |
Posted 2nd Aug 2005 4:55pm |
L4Y Member Post 6 / 79
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All through the map, I did fix the holes. It was the last brush I put in that cause 3 holes. After moving it a few times and the holes didnt disappair, I said scerw it. Each time I had to rebuild the brushes, it would take around 2 mins to build all those brushes. |
Give respect, you get respect. |
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