| 
	
					 | 
					
						
							
								
	
		
		
		| Red Faction : [RED] Editing :  Transparent Brush - Walkable? | 
		[Forum Rules] | 
		
	 
 
	
		| ExoStatic | 
		    Posted 26th Jul 2005 12:28pm | 
	 
	
		L4Y Member Post 310 / 875
   | 
		 Hi. 
 
I'm working on a small new CTF map... and in the middle I need something to hide the opposite base, so i've put a bunch of trees, but that doesn't exactly work well because i need more, but more of those would create a low FPS.. so I made a grass texture, applied it to a face.. but now i want this brush to be so you can walk through it..  
 
It has transparency at the top.. and the only way i know of making a brush walkable is to put a keyframe on with "no player collide" but this over-rides the transparency :'(  | 
	 
  	
		
			
				
					|  Back in RF... getting back into the swing of things!   | 
					  | 
				 
			 
		 | 
	 
 
	
		| goober | 
		    Posted 26th Jul 2005 12:38pm |   | 
	 
	
		L4Y Member Post 186 / 265
   | 
		 | Quoting ExoStatic |   Hi. 
 
I'm working on a small new CTF map... and in the middle I need something to hide the opposite base, so i've put a bunch of trees, but that doesn't exactly work well because i need more, but more of those would create a low FPS.. so I made a grass texture, applied it to a face.. but now i want this brush to be so you can walk through it..  
 
It has transparency at the top.. and the only way i know of making a brush walkable is to put a keyframe on with "no player collide" but this over-rides the transparency :'(  |  
  
 
 
if you applied grass, grass isnt transparent    | 
	 
  	
		
			
				
					 For anyone reading this in 2019 or later: The RF community is alive on the Community Discord 
 
[Faction Files]   | 
					  | 
				 
			 
		 | 
	 
 
	
		| ExoStatic | 
		    Posted 26th Jul 2005 12:41pm | 
	 
	
		L4Y Member Post 312 / 875
   | 
		 no there is transparency at the top so it looks as though there isn't grass all the way up then it just ends without the tips of the grass     
 
I just threw a quick texture together in Photoshop.. and it's a standing up face like this 
       | 
(TREES)|(TREES) 
 
Where the '|' is the face...  | 
	 
  	
		
			
				
					|  Back in RF... getting back into the swing of things!   | 
					  | 
				 
			 
		 | 
	 
 
	
		| goober | 
		    Posted 26th Jul 2005 12:59pm |   | 
	 
	
		L4Y Member Post 187 / 265
   | 
		 | Quoting ExoStatic |   no there is transparency at the top so it looks as though there isn't grass all the way up then it just ends without the tips of the grass     
 
I just threw a quick texture together in Photoshop.. and it's a standing up face like this 
       | 
(TREES)|(TREES) 
 
Where the '|' is the face...  |  
  
 
i suppose you could try putting the invisable face perfix at the bigginning of the texture file name    | 
	 
  	
		
			
				
					 For anyone reading this in 2019 or later: The RF community is alive on the Community Discord 
 
[Faction Files]   | 
					  | 
				 
			 
		 | 
	 
 
	
		Mostertman   | 
		    Posted 26th Jul 2005 2:50pm | 
	 
	
		Post 442 / 2820
   | 
		 You could try using a particle emmiter to emit the grass up, don't know the precise details on how to do this. But that way it could work for sure.  | 
	 
  	
		| 
			
		 | 
	 
 
	
		| goober | 
		    Posted 26th Jul 2005 2:54pm |   | 
	 
	
		L4Y Member Post 190 / 265
   | 
		 | Quoting Mostertman |  |  You could try using a particle emmiter to emit the grass up, don't know the precise details on how to do this. But that way it could work for sure.  |  
  
 
 
you meen a plane, static image particle.  | 
	 
  	
		
			
				
					 For anyone reading this in 2019 or later: The RF community is alive on the Community Discord 
 
[Faction Files]   | 
					  | 
				 
			 
		 | 
	 
 
	
		| Pickles | 
		    Posted 26th Jul 2005 3:16pm | 
	 
	
		L4Y Member Post 317 / 392
   | 
		 Use a face brush... can't remember the exact way to do this, Bart told me a long time ago. It's like, use a face brush, make it solid and detail, and then hook it to a keyframe... or it might not need a keyframe. 
 
Anyways, its somewhere in that ballpark...       | 
	 
  	
		| 
			
		 | 
	 
 
  
 
	
		| burnout | 
		    Posted 26th Jul 2005 3:25pm | 
	 
	
		Welcome! Post 4 / 6
   | 
		 | Quoting ExoStatic |   Hi. 
 
I'm working on a small new CTF map... and in the middle I need something to hide the opposite base, so i've put a bunch of trees, but that doesn't exactly work well because i need more, but more of those would create a low FPS.. so I made a grass texture, applied it to a face.. but now i want this brush to be so you can walk through it..  
 
It has transparency at the top.. and the only way i know of making a brush walkable is to put a keyframe on with "no player collide" but this over-rides the transparency :'(  |     | 
	 
  	
		| 
			
		 | 
	 
 
	
		Mostertman   | 
		    Posted 26th Jul 2005 5:21pm | 
	 
	
		Post 443 / 2820
   | 
		 | Quoting Pickles |   Use a face brush... can't remember the exact way to do this, Bart told me a long time ago. It's like, use a face brush, make it solid and detail, and then hook it to a keyframe... or it might not need a keyframe. 
 
Anyways, its somewhere in that ballpark...       |  
  
 
giving it the keyframe will make it loose his trancparency.  | 
	 
  	
		| 
			
		 | 
	 
 
	
		| Vidi44 | 
		    Posted 26th Jul 2005 10:28pm | 
	 
	
		L4Y Member Post 35 / 668
   | 
		 Try putting in a mass of those flying banners (like the ones in CM, near the base). Might work without lowering fps too much.  | 
	 
  	
		
			
				
					 "Don't go there. It's ugly, and it never stops being ugly." 
"Naps are good" - Visual C++.NET for Dummies, page 1   | 
					  | 
				 
			 
		 | 
	 
 
	
		| Pickles | 
		    Posted 27th Jul 2005 2:49am | 
	 
	
		L4Y Member Post 318 / 392
   | 
		 Try making it a solid, detail, without a keyframe... that should work... I think if I remember right...       | 
	 
  	
		| 
			
		 | 
	 
 
	
		| goober | 
		    Posted 27th Jul 2005 11:33am |   | 
	 
	
		L4Y Member Post 191 / 265
   | 
		 | Quoting Pickles |   Try making it a solid, detail, without a keyframe... that should work... I think if I remember right...       |  
  
 
but you cant make it no player colide, what would happen if you made the brush a portal, dont blame me if it dont work, ive never done it before    | 
	 
  	
		
			
				
					 For anyone reading this in 2019 or later: The RF community is alive on the Community Discord 
 
[Faction Files]   | 
					  | 
				 
			 
		 | 
	 
 
	
		| ExoStatic | 
		    Posted 27th Jul 2005 11:51am | 
	 
	
		L4Y Member Post 319 / 875
   | 
		 The brush disappears if I make it a portal. Believe me, I tried it    | 
	 
  	
		
			
				
					|  Back in RF... getting back into the swing of things!   | 
					  | 
				 
			 
		 | 
	 
 
	
		| Pickles | 
		    Posted 27th Jul 2005 2:13pm | 
	 
	
		L4Y Member Post 322 / 392
   | 
		 It doesn't need a keyframe I believe like that.  | 
	 
  	
		| 
			
		 | 
	 
 
	
		| mad_ferrit | 
		    Posted 27th Jul 2005 5:08pm | 
	 
	
		L4Y Member Post 723 / 1510
   | 
		 | Quoting Pickles |   Try making it a solid, detail, without a keyframe... that should work... I think if I remember right...       |  
  
 
How can that possibly work? That would mean we could walk through any glass / grating textured face brush...  which we can't        | 
	 
  	
		| 
			
		 | 
	 
 
	
		| Pickles | 
		    Posted 28th Jul 2005 4:35am | 
	 
	
		L4Y Member Post 326 / 392
   | 
		 It was some setting... I'm obliviously not getting it right. I used to have one of Bart's map that did it, but I can't seem to find it. I'm going to keep looking, otherwise have him send it to me. But yes, it is possible. I posted it in the moving glass thread.  | 
	 
  	
		| 
			
		 | 
	 
 
	
		 Page 1 Multiple Page Topic : 1 2  | 
		     | 
	 
	
		
  | 
	 
 
  | 
							 
						 
					 |