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Red Faction : [RED] Editing : Transparent Brush - Walkable? |
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ExoStatic |
Posted 26th Jul 2005 1:28pm |
L4Y Member Post 310 / 875
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Hi.
I'm working on a small new CTF map... and in the middle I need something to hide the opposite base, so i've put a bunch of trees, but that doesn't exactly work well because i need more, but more of those would create a low FPS.. so I made a grass texture, applied it to a face.. but now i want this brush to be so you can walk through it..
It has transparency at the top.. and the only way i know of making a brush walkable is to put a keyframe on with "no player collide" but this over-rides the transparency :'( |
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goober |
Posted 26th Jul 2005 1:38pm |  |
L4Y Member Post 186 / 265
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Quoting ExoStatic | Hi.
I'm working on a small new CTF map... and in the middle I need something to hide the opposite base, so i've put a bunch of trees, but that doesn't exactly work well because i need more, but more of those would create a low FPS.. so I made a grass texture, applied it to a face.. but now i want this brush to be so you can walk through it..
It has transparency at the top.. and the only way i know of making a brush walkable is to put a keyframe on with "no player collide" but this over-rides the transparency :'( |
if you applied grass, grass isnt transparent |
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ExoStatic |
Posted 26th Jul 2005 1:41pm |
L4Y Member Post 312 / 875
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no there is transparency at the top so it looks as though there isn't grass all the way up then it just ends without the tips of the grass
I just threw a quick texture together in Photoshop.. and it's a standing up face like this
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(TREES)|(TREES)
Where the '|' is the face... |
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goober |
Posted 26th Jul 2005 1:59pm |  |
L4Y Member Post 187 / 265
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Quoting ExoStatic | no there is transparency at the top so it looks as though there isn't grass all the way up then it just ends without the tips of the grass
I just threw a quick texture together in Photoshop.. and it's a standing up face like this
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(TREES)|(TREES)
Where the '|' is the face... |
i suppose you could try putting the invisable face perfix at the bigginning of the texture file name |
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Mostertman  |
Posted 26th Jul 2005 3:50pm |
Post 442 / 2820
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You could try using a particle emmiter to emit the grass up, don't know the precise details on how to do this. But that way it could work for sure. |
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goober |
Posted 26th Jul 2005 3:54pm |  |
L4Y Member Post 190 / 265
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Quoting Mostertman | You could try using a particle emmiter to emit the grass up, don't know the precise details on how to do this. But that way it could work for sure. |
you meen a plane, static image particle. |
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Pickles |
Posted 26th Jul 2005 4:16pm |
L4Y Member Post 317 / 392
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Use a face brush... can't remember the exact way to do this, Bart told me a long time ago. It's like, use a face brush, make it solid and detail, and then hook it to a keyframe... or it might not need a keyframe.
Anyways, its somewhere in that ballpark... |
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burnout |
Posted 26th Jul 2005 4:25pm |
Welcome! Post 4 / 6
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Quoting ExoStatic | Hi.
I'm working on a small new CTF map... and in the middle I need something to hide the opposite base, so i've put a bunch of trees, but that doesn't exactly work well because i need more, but more of those would create a low FPS.. so I made a grass texture, applied it to a face.. but now i want this brush to be so you can walk through it..
It has transparency at the top.. and the only way i know of making a brush walkable is to put a keyframe on with "no player collide" but this over-rides the transparency :'( | |
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Mostertman  |
Posted 26th Jul 2005 6:21pm |
Post 443 / 2820
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Quoting Pickles | Use a face brush... can't remember the exact way to do this, Bart told me a long time ago. It's like, use a face brush, make it solid and detail, and then hook it to a keyframe... or it might not need a keyframe.
Anyways, its somewhere in that ballpark... |
giving it the keyframe will make it loose his trancparency. |
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Vidi44 |
Posted 26th Jul 2005 11:28pm |
L4Y Member Post 35 / 668
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Try putting in a mass of those flying banners (like the ones in CM, near the base). Might work without lowering fps too much. |
"Don't go there. It's ugly, and it never stops being ugly."
"Naps are good" - Visual C++.NET for Dummies, page 1 |
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Pickles |
Posted 27th Jul 2005 3:49am |
L4Y Member Post 318 / 392
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Try making it a solid, detail, without a keyframe... that should work... I think if I remember right... |
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goober |
Posted 27th Jul 2005 12:33pm |  |
L4Y Member Post 191 / 265
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Quoting Pickles | Try making it a solid, detail, without a keyframe... that should work... I think if I remember right... |
but you cant make it no player colide, what would happen if you made the brush a portal, dont blame me if it dont work, ive never done it before |
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ExoStatic |
Posted 27th Jul 2005 12:51pm |
L4Y Member Post 319 / 875
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The brush disappears if I make it a portal. Believe me, I tried it |
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Pickles |
Posted 27th Jul 2005 3:13pm |
L4Y Member Post 322 / 392
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It doesn't need a keyframe I believe like that. |
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mad_ferrit |
Posted 27th Jul 2005 6:08pm |
L4Y Member Post 723 / 1510
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Quoting Pickles | Try making it a solid, detail, without a keyframe... that should work... I think if I remember right... |
How can that possibly work? That would mean we could walk through any glass / grating textured face brush... which we can't |
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Pickles |
Posted 28th Jul 2005 5:35am |
L4Y Member Post 326 / 392
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It was some setting... I'm obliviously not getting it right. I used to have one of Bart's map that did it, but I can't seem to find it. I'm going to keep looking, otherwise have him send it to me. But yes, it is possible. I posted it in the moving glass thread. |
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