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ExoStatic   Posted 26th Jul 2005 1:28pm
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Hi.

I'm working on a small new CTF map... and in the middle I need something to hide the opposite base, so i've put a bunch of trees, but that doesn't exactly work well because i need more, but more of those would create a low FPS.. so I made a grass texture, applied it to a face.. but now i want this brush to be so you can walk through it..

It has transparency at the top.. and the only way i know of making a brush walkable is to put a keyframe on with "no player collide" but this over-rides the transparency :'(
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goober   Posted 26th Jul 2005 1:38pm
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Quoting ExoStatic
Hi.

I'm working on a small new CTF map... and in the middle I need something to hide the opposite base, so i've put a bunch of trees, but that doesn't exactly work well because i need more, but more of those would create a low FPS.. so I made a grass texture, applied it to a face.. but now i want this brush to be so you can walk through it..

It has transparency at the top.. and the only way i know of making a brush walkable is to put a keyframe on with "no player collide" but this over-rides the transparency :'(



if you applied grass, grass isnt transparent
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ExoStatic   Posted 26th Jul 2005 1:41pm
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no there is transparency at the top so it looks as though there isn't grass all the way up then it just ends without the tips of the grass

I just threw a quick texture together in Photoshop.. and it's a standing up face like this
|
(TREES)|(TREES)

Where the '|' is the face...
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goober   Posted 26th Jul 2005 1:59pm
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Quoting ExoStatic
no there is transparency at the top so it looks as though there isn't grass all the way up then it just ends without the tips of the grass

I just threw a quick texture together in Photoshop.. and it's a standing up face like this
|
(TREES)|(TREES)

Where the '|' is the face...


i suppose you could try putting the invisable face perfix at the bigginning of the texture file name
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Mostertman    Posted 26th Jul 2005 3:50pm
Post 442 / 2820
You could try using a particle emmiter to emit the grass up, don't know the precise details on how to do this. But that way it could work for sure.
   
goober   Posted 26th Jul 2005 3:54pm
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Quoting Mostertman
You could try using a particle emmiter to emit the grass up, don't know the precise details on how to do this. But that way it could work for sure.



you meen a plane, static image particle.
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Pickles   Posted 26th Jul 2005 4:16pm
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Use a face brush... can't remember the exact way to do this, Bart told me a long time ago. It's like, use a face brush, make it solid and detail, and then hook it to a keyframe... or it might not need a keyframe.

Anyways, its somewhere in that ballpark...
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burnout   Posted 26th Jul 2005 4:25pm
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Quoting ExoStatic
Hi.

I'm working on a small new CTF map... and in the middle I need something to hide the opposite base, so i've put a bunch of trees, but that doesn't exactly work well because i need more, but more of those would create a low FPS.. so I made a grass texture, applied it to a face.. but now i want this brush to be so you can walk through it..

It has transparency at the top.. and the only way i know of making a brush walkable is to put a keyframe on with "no player collide" but this over-rides the transparency :'(
   
Mostertman    Posted 26th Jul 2005 6:21pm
Post 443 / 2820
Quoting Pickles
Use a face brush... can't remember the exact way to do this, Bart told me a long time ago. It's like, use a face brush, make it solid and detail, and then hook it to a keyframe... or it might not need a keyframe.

Anyways, its somewhere in that ballpark...


giving it the keyframe will make it loose his trancparency.
   
Vidi44   Posted 26th Jul 2005 11:28pm
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Post 35 / 668

Try putting in a mass of those flying banners (like the ones in CM, near the base). Might work without lowering fps too much.
"Don't go there. It's ugly, and it never stops being ugly."
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Pickles   Posted 27th Jul 2005 3:49am
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Try making it a solid, detail, without a keyframe... that should work... I think if I remember right...
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goober   Posted 27th Jul 2005 12:33pm
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Quoting Pickles
Try making it a solid, detail, without a keyframe... that should work... I think if I remember right...


but you cant make it no player colide, what would happen if you made the brush a portal, dont blame me if it dont work, ive never done it before
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ExoStatic   Posted 27th Jul 2005 12:51pm
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The brush disappears if I make it a portal. Believe me, I tried it
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Pickles   Posted 27th Jul 2005 3:13pm
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It doesn't need a keyframe I believe like that.
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mad_ferrit   Posted 27th Jul 2005 6:08pm
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Quoting Pickles
Try making it a solid, detail, without a keyframe... that should work... I think if I remember right...


How can that possibly work? That would mean we could walk through any glass / grating textured face brush... which we can't
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Pickles   Posted 28th Jul 2005 5:35am
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It was some setting... I'm obliviously not getting it right. I used to have one of Bart's map that did it, but I can't seem to find it. I'm going to keep looking, otherwise have him send it to me. But yes, it is possible. I posted it in the moving glass thread.
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