I recently tried to host a game with a server mod on, lazy ban dosnt like this, i realy like being able to ban people but i also want to have the server mod running but lazy ban wolnt let me, do i have to settle for one or the other or is there a way to get lazy ban to let me play RF with server mods and ban people?
*note* i in no way advocate cheating, all modding im talking about is legitimate modding in my own server with affects that aply to evryone, specificly extra geo, no craters on any weapons exept charges and when you get charges you get alot of them, so please dont yell at me for cheating becaus thats not what im doing.
NoClanFrank
Posted 22nd Jul 2005 7:13am
Post 1247 / 5840
The only way I found to get around it would be running a non-dedicated server while using RF ServerAssist4 (updated), but I take it you are trying to run a non-dedicated server. If you find a way to get around it, then I think they were offering 50 bucks to the first person that could cheat while running Lazy Ban but I don't know if the offer is still good. The whole purpose of Lazy Ban was/is to keep people from moding their game on non-dedicated servers. In other words cheat. Which I know you won't be doing since everybody that joins your server would have the same stuff, thus it wouldn't be cheating.
I guess you might be stuck banning people by their IP address.
Isn't that only Lazyban 1.3 that blocks mods? I thought 1.2 was fine (twas why I always still use 1.2, because I had a table mod in there for a client-side weapon mod to change the look) and if I remember right... it worked with Lazyban 1.2...? I'd try older versions of Lazyban.
Frank the whole purpose of Lazy Ban was to make it easier to ban people with hex names... he just incorporated the 1.3 patch into a client-side file so he could stop try and stop modders via his own file. I think this was only for ver. 1.3 of Lazy Ban though... correct me if I'm wrong.