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Duke    Posted 19th Jul 2005 8:31am
Post 96 / 1353
Quoting Beatonator
Dude if you are being serious about that picture being Malcolm in UT2K4. please tell me that is the game graphics! Looks REALLY REALLY good!

I am serious about the UT2004 picture.

Here is another look at the UT2007 version:
Those who follow the path of others lack the imagination or courage to create their own.
In my spare time I like to write game reviews for Game Revolution.  
 
Schuy01   Posted 19th Jul 2005 8:58am
L4Y Member
Post 5 / 245

The detail makes me wanna cry with joy, because, thats all real time rendering! but i hope it doesnt become an SLI only game, cause, I don't feel like dumping a grand on hardware..

-now its gonna be that much harder for mods, modellers,and skinners to make something look as good... or, up to par with the rest of the game
◄ "Si vis pacem, para bellum!" - Flavius Vegetius Renatus ►
My current project!  
 Modified Jul 19th, 09:17am by Schuy01
SkipRat    Posted 19th Jul 2005 9:41am
Post 559 / 3024
Heh would you rather games stayed looking the same then?
Meh...    
ishakmustafa   Posted 19th Jul 2005 12:24pm
L4Y Member
Post 120 / 151

Quoting Duke
Quoting Beatonator
Dude if you are being serious about that picture being Malcolm in UT2K4. please tell me that is the game graphics! Looks REALLY REALLY good!

I am serious about the UT2004 picture.

Here is another look at the UT2007 version:

Thats the picture in PCG Malaysia.Can someone explain to me whats the X after the name of the thread i created.
Signature coming soon.    
SkipRat    Posted 19th Jul 2005 2:23pm
Post 564 / 3024
Its where u tried to put in a picture i think or where theres sposed to be one. I dunno. But this thread seems to go funny when i try to post anyway.

At the moment i have the reply box and a white background saying

<= 20){ order[orderpointer] = end; buttonStates[id] = true; givemeasmile(start); document.getElementById("b"+id).value = end; endtags[id] = orderpointer; orderpointer++; typecount[id]++; } } } function closetags(){ for (i = orderpointer-1; i >= 0; i--) { tfp.texta.value += order[i]; order[i] = ''; orderpointer = 0; } for (i = 0; i < buttonStates.length; i++) { buttonStates[i] = false; } tfp.texta.focus(); } //-->
Meh...    Modified Jul 19th, 02:24pm by SkipRat
ishakmustafa   Posted 19th Jul 2005 3:10pm
L4Y Member
Post 123 / 151

I wonder whose picture is that.I didint posted a picture there .
Signature coming soon.    



Beatonator    Posted 19th Jul 2005 4:04pm
Post 617 / 3716
I believe its suppose to be an Emoticon. you can actually post Emoticons in a Subject Title now, however there seem to be a few bugs. :/

Most of my Emoticon buttons don't actually work when I press them now.


I have to type them in myself. Skip I have the same spill.
Trying to find old players. Anyone about? Drop me a PM or reply to this thread:
>Link< (or head over to RFrun.net's comment section!)  
 
Beatonator    Posted 19th Jul 2005 4:09pm
Post 618 / 3716
I just deleted the "Little X" you had:

"<img src"

on the end of your title.
That has also soorted out the error/data spill me and Skiprat were getting (or it fixed it for me anyway)

BTW Duke I meant UT2K7 not 4, my bad
Trying to find old players. Anyone about? Drop me a PM or reply to this thread:
>Link< (or head over to RFrun.net's comment section!)  
 Modified Jul 19th, 04:10pm by Beatonator
Axe570   Posted 19th Jul 2005 10:14pm
Welcome!
Post 1 / 1

ut2007 will own
   Modified Jul 19th, 10:14pm by Axe570
Duke    Posted 20th Jul 2005 12:22am
Post 98 / 1353
Quoting Beatonator
BTW Duke I meant UT2K7 not 4, my bad

I knew that, I was just messing with you.

About UT2007 Malcolm, does anyone know what weapon that is?
That thing looks bloody brilliant!

And I mean bloody!
Those who follow the path of others lack the imagination or courage to create their own.
In my spare time I like to write game reviews for Game Revolution.  
 Modified Jul 20th, 12:22am by Duke
Voiced   Posted 20th Jul 2005 2:40am
L4Y Member
Post 1 / 78

I believe, judging from Unreal Championship 2, that that is a flak cannon. I also found an awesome picture of a Goliath in UT2007, which confirms that there is vehicles in there. the site below is the picture of the Goliath. I might just find another vehicle.

http://www.gamespot.com/pc/action/unrealtournament2007/screens.html?page=2

I also found a Scorpion picture. Be sure to type in the addresses as the appear.

http://www.gamespot.com/pc/action/unrealtournament2007/screens.html?page=5

There are some other pics I could show, but that has to wait until another post.
"Judge not, and ye shall not be judged: condemn not, and ye shall not be condemned, forgive, and ye shall be forgiven."

~Luke 6:37~  
 Modified Jul 20th, 05:01am by Voiced
missilemaster2   Posted 20th Jul 2005 4:02am
L4Y Member
Post 26 / 50

Quoting thorn
Just imagine the gibs...


Please. Don't.

Yeah...the graphics are almost ridiculously impressive, but that does mean it will be a lot more work for modders. Hopefully it will be worth it...
   
Pickles   Posted 20th Jul 2005 4:38am
L4Y Member
Post 294 / 392

Hope that programs such as GMax and 3dsmax update with these new games, maybe make it a bit more autonomic, like automatically generating the wrinkles and stuff (would possibly save hours for modders).
+/ <!MADDOX!> [+] <!DevArt!> \+    
ishakmustafa   Posted 20th Jul 2005 7:41am
L4Y Member
Post 125 / 151

Imagine the possibilites modders can make.I hope they realease 2k7 with an editor and maybe a modding tool or whatever thing.
Signature coming soon.    
Beatonator    Posted 20th Jul 2005 10:55am
Post 620 / 3716
Quoting Duke
Quoting Beatonator
BTW Duke I meant UT2K7 not 4, my bad

I knew that, I was just messing with you.

About UT2007 Malcolm, does anyone know what weapon that is?
That thing looks bloody brilliant!

And I mean bloody!


Yeah that is the Flak cannon. one of my Fav weapons! "Flak Monkey"

Im looking forward to UT2K7 shockingly, i dont get too excited about new games unless they are awesome, and im getting interested in this
Trying to find old players. Anyone about? Drop me a PM or reply to this thread:
>Link< (or head over to RFrun.net's comment section!)  
 
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