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snail_master   Posted 12th Jul 2005 5:13pm
L4Y Member
Post 6 / 83

weapons don't seem to use the geomod ability unless the geomod radius is set to 1 or above does any one know if there is a way round this?
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mad_ferrit   Posted 12th Jul 2005 8:57pm
L4Y Member
Post 703 / 1510

If you want a tiny geo hole then set the hardness to something like 90...

Select the geo-region and hit Ctrl+P to go into it's properties..

There you can set the hardness and size etc.

0 = Soft (Large Geo-Hole)
100 = indestructible

So 90 would be quite hard and would only cause a tiny hole. You can also check the Use Shallow Geo-mods box, but p[robably unnecessary for this purpose. If you have soft geo then the Shallow geo-mods would cause a large but shallow hole.

Hope this helps you
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DVL_IAC   Posted 12th Jul 2005 10:31pm
L4Y Member
Post 426 / 1417

i think he might be talking about modding all the weapons so they do a little bit of geo but they dont seam geo unless in the weapon properties the geo radius is greator then 1.?
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snail_master   Posted 12th Jul 2005 11:16pm
L4Y Member
Post 7 / 83

DVL_IAC's got it right, but Mad ferrits idea may just make it possable, so long as I don't want to go mining with the rocket launcher, on the other hand if I increase the crater area of the rocket launcher and remote charges the effects may cancel each other out..... thanks ferrit, that works!! unfortunatly it means more file modding if I want other weapons to be unaffected, but I've got time! lots of happy smiles!! if I upload it you get a mension sir!
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