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  Unreal Tournament 2004 : Unreal Editor Help : What the heck is an xemitter??? [Forum Rules]  


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missilemaster2   Posted 11th Jul 2005 6:09am
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I understand what normal Emitters are and how to use them. But I just can't figure out what the heck "xEmitters" are or what they are used for. If anyone knows where I can find out what they are, please tell me!
   
gorge   Posted 8th Nov 2005 6:20pm
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Well,Xemmiters are like the same as emmiters...

So don't wory what they are it's like a the 2nd part of the emmiters...
i am a mapper and ClanLeader of the {MoD}Clan    Modified Nov 8th, 06:22pm by gorge
missilemaster2   Posted 13th Nov 2005 7:29am
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Quoting gorge
Well,Xemmiters are like the same as emmiters...

So don't wory what they are it's like a the 2nd part of the emmiters...


No, they aren't...they are pretty similar, but have you looked at the properties on those things?? I haven't been able to find any information on them anywhere, and considering how long it's been since I put this up, it seems no one here knows what they are, either...
   
KillAllHumans   Posted 31st Jan 2006 11:52am
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Im Going to bring this back up

Look silly people

An Emitter is a sprite based emitter, it uses textures from unreal. you know, like emitting a little picture of a sprite.

an xEmitter is a particle based emitter (FOOLS!!) it uses particles like spheres (mainly) that are coloured. ie grey spheres for smoke

You can thank me later, or not
Feel Free To Ask Me For help

Josh 'IonizedMonkey'  
 
AbbaautyOne   Posted 31st Jan 2006 12:31pm
Welcome!
Post 3 / 10

Quoting KillAllHumans
Im Going to bring this back up

Look silly people

An Emitter is a sprite based emitter, it uses textures from unreal. you know, like emitting a little picture of a sprite.

an xEmitter is a particle based emitter (FOOLS!!) it uses particles like spheres (mainly) that are coloured. ie grey spheres for smoke

You can thank me later, or not


KAH, with emitters you can spawn also static meshes (look at IslandHop, inside the volcano).
xEmitters are eXtended emitters that can also do rain splat effects (as in electricfields) and more complex
   
KillAllHumans   Posted 1st Feb 2006 12:57am
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stop undermining me
Feel Free To Ask Me For help

Josh 'IonizedMonkey'  
 
RED-FROG   Posted 2nd Feb 2006 10:54pm
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I've been playing with (normal) emitters today. I think xEmitter can also use the karma physics, I've seen some k properties but haven't tested anything.

But what I know is that they're using a completly different code and they work completely different. (You can get the same results, but the way you set xEmitters up is different)

Stick to normal emitters if you want to use emitters in maps. I think xemitters are used for advanced FX such as the redemer explosion. (perhaps)
You can do just anything with normal emitters.

A normal emitter is not only sprite based.
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    Modified Feb 2nd, 10:55pm by RED-FROG



KillAllHumans   Posted 3rd Feb 2006 7:17am
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xEmitters can have there particles pulled towards an object with 'FT_Drag' in the 'Force Menu'. it produces a similar effect to having a staticly charged ron near water flowing out of a tap (it bends slightly)

To turn on force you go into the force menu in an objects property and change the max force value. 1=full 0=none
Feel Free To Ask Me For help

Josh 'IonizedMonkey'  
 



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