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  Max Payne 2 : Max Payne 2 Modding : Kordyke's weapons pack mod? [Forum Rules]  


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max matrix   Posted 6th Jul 2005 2:45pm
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Post 18 / 50

Are there any projects to make a mod of that weapon pack?

I don't know how to make a mod.

So i cant make the mod myself...
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Ghast   Posted 6th Jul 2005 4:46pm
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It WAS a mod and they moved on - so they made the WIP available. I think most weapon modders like to do their own weapons?
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mob25x   Posted 10th Jul 2005 1:37pm
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Awesome !!!
   
bala   Posted 17th Jul 2005 2:32am
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do you know where can i download 3dmax and photoshop???

it would be nice if u anwser to my question
   Modified Jul 17th, 02:34am by bala
General_187   Posted 17th Jul 2005 2:37am
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I dont think you can download either man... they would be illegal copies or demos if you did!
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Ghast   Posted 17th Jul 2005 7:58am
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I was able to get the kordyte tommy gun working with help from Cypress' tut (and TerminX's Cinema RASMaker'd) AND using MS3D 1.6.5 which I downloaded from FilePlanet (for some reason the latest Milkshape 1.7.4 won't import weapons for me though it does skin models fine?)

I use Photoshop Elements (and XnView) but the Nvidia .dds plugins can be used with Paint Shop Pro also.
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bala   Posted 21st Jul 2005 10:26pm
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Post 13 / 13

tell me how to use Kordyke weapons.
becouse everytime i ad them to the game it crashes.
   Modified Jul 21st, 10:27pm by bala



Ghast   Posted 22nd Jul 2005 4:24am
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http://www.maxpayneforums.com/viewtopic.php?t=641

worked for me but had to use MS3D 1.6.5 downloaded from Fileplanet AND .jpgs
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xam   Posted 8th Aug 2005 2:22pm
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Who can create a weapons pack mod? Weapons like:derringer, pdw 90, dual jackhammer, meathook, mauser, thompson, ruger, luger, dynamite and blowgun?
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Andersen   Posted 19th Jun 2007 4:33pm
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Post 231 / 3089

Quoting xam
Who can create a weapons pack mod? Weapons like:derringer, pdw 90, dual jackhammer, meathook, mauser, thompson, ruger, luger, dynamite and blowgun?


yeah its actually pretty simple when you get started.
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