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KERPAL   Posted 22nd Jun 2005 3:26am
L4Y Member
Post 18 / 1353

alright I'm currently on a lvl that is vertexed, like in terrain. What I'm trying to do, without making any holes in the map, is when I make a building I make it a detail brush then I have to carve an air brush inside that detail brush. Now heres part I just dont get at all: when I carved the air brush in the solid detail brush, the walls inside the air brush then became invisible or they were actually see through. Is it supposed to work this way? cuz im confused
Maps    
Morgoth   Posted 22nd Jun 2005 3:47am
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Post 10 / 393

First, the order you create your brushs have a impact, the last brush you create have priority on others... And you have 2 buttons to change this priority, in "Brush" mode at the bottom (in Brush operators), you can see "Start of Time" and "End of Time". If you do a Cut/Paste (ctrl X/ctrl V), it will also change the priority because is the last one... If "Carve" dosen't work, it space bar to rebuild the level to make sure your brush is there.
Red Faction - Xmod Home Page Mod DB Thanks to visit    
mad_ferrit   Posted 22nd Jun 2005 8:41am
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Post 659 / 1510

You cannot carve an air brush from a solid detail brush. Uncheck "Is Detail" in the solid brush's properties and then select it and the air brush inside it and press carve. You will be left with the solid brush highlighted so just move it out of the way so that you can select the air brush to delete it ( or change it's dimensions into that of a window or door or something) Once you have finished carving on that solid brush it is now ready to be turned into a detail brush
MY RF MAPS    
Lace    Posted 22nd Jun 2005 11:45am
Post 358 / 1216
Quoting mad_ferrit
You cannot carve an air brush from a solid detail brush.

Yes you can, no problem doing that.
Remember to delete the airbrush when you are done with it.
A common mistake people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.    
mad_ferrit   Posted 22nd Jun 2005 12:41pm
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Post 662 / 1510

I find in most cases it's better to make the solid brush a normal non-detail brush before you carve it.

Once it has been carved and all the air brushes have been deleted you'll be left with one solid brush, you can now go into it's properties and make it a detail brush
MY RF MAPS    Modified Jun 22nd, 12:57pm by mad_ferrit
dankone   Posted 22nd Jun 2005 2:35pm
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Post 301 / 404

Quoting Lace
Quoting mad_ferrit
You cannot carve an air brush from a solid detail brush.

Yes you can, no problem doing that.
Remember to delete the airbrush when you are done with it.

i have successfully carved air out of a "detail" brush exactly less than zero times. id like to know how you accomplished this? it has been my understanding from the get-go that this isnt possible. the proper order is like Ferrit stated.
please tell me what you have done LACE, to make this possible. would save me time on maps.
mymapsfeel free to download and review    
DVL-Blaze   Posted 22nd Jun 2005 3:45pm
L4Y Member
Post 206 / 372

Quoting mad_ferrit
You cannot carve an air brush from a solid detail brush. Uncheck "Is Detail" in the solid brush's properties and then select it and the air brush inside it and press carve. You will be left with the solid brush highlighted so just move it out of the way so that you can select the air brush to delete it ( or change it's dimensions into that of a window or door or something) Once you have finished carving on that solid brush it is now ready to be turned into a detail brush


simple!take the air brush and put it in the detail brush. then click the detail brush and hold CRTL and click the air brush. then click carve and then delete the air brush. I've done it a ton of times and so has I.A.C. I dunno why you guys aree having problems...interesting
{DVL} Blaze
My Maps  
 



Lace    Posted 22nd Jun 2005 3:48pm
Post 359 / 1216
Just tried it again, and it works fine. Made a solid brush 50x50x1, textured it with a glasstexture, made it detail, created a 4x4x4 airbrush, placed it where I wanted it on the detailed brush, selected both, hit "carve", rebuilt, then deleted the airbrush. Only thing left to do was texturing the edges of the new hole with the glasstexture, and I have a nice glass square with a square hole in it. Just remember to texture the main brush before you carve into it, the carving can create some weird cuts in the brush and make the texturing hard to fit later, specially if you carve out a round hole.
Now, another thing. I tried to "mesh smooth" a simple fan with 7 blades, and it added close to 5000 faces to that one group. It was set to a strength of 0.25
A common mistake people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.    
dankone   Posted 22nd Jun 2005 5:13pm
L4Y Member
Post 302 / 404

ok i just tried to carve an air brush out of a detail brush, and it worked fine. ive never been able to do this in an actual map before tho. perhaps it has something to do with the complexity of the brush and or map itself. either way..i now know its "possible", but to date, ive not been able to do it in an existing map. just as a test in an empty room. i will however try this again next time it comes up in the map im currently working on.
mymapsfeel free to download and review    
mad_ferrit   Posted 22nd Jun 2005 7:05pm
L4Y Member
Post 665 / 1510

I wasn't entirely disputing the fact that it couldn't be done. In a lot of cases it can be done, but sometimes, usually when a brush is quite modified, some functions in RED don't behave properly on detail brushes. Namely Cut, Clip, Split and Carve. I know it's possible to carve from a detail brush but I was merely recommending getting the brush finished before tagging it as a detail
MY RF MAPS    
ExoStatic   Posted 22nd Jun 2005 8:31pm
L4Y Member
Post 176 / 875

Shamone, I carved out of a solid detail once. I was making a fence and I forgot to make a kind of doorway type thing, so I made my airbrush, thinking it would cut into it like a normal brush [I'd only just started mapping] then I saw "Carve" so I selected both brushes and clicked it.. and bingo.

I usually find out a LOT of mapping and modelling things by merely testing and trialling. I just click on buttons and see what they do. That's why "Undo" exists.
AND OMG! I want my posts back

I had over 600 on the old site. Maybe, just maybe, the posts are divided into the sections.. so I have *my number of posts* on RF's section. Hmm.
Back in RF... getting back into the swing of things!    Modified Jun 22nd, 08:33pm by ExoStatic
KERPAL   Posted 23rd Jun 2005 6:42am
L4Y Member
Post 19 / 1353

All that worked for me Thanks for the help
Maps    



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