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dankone   Posted 7th Mar 2005 6:47pm
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if youve ever played A1-hottropics, youll notice that when walking around in the underground rooms, you hear water under your feet. this is because the waterlevel is right there. you cannot see the water at all, but everything interacts with it as though you can. i believe that if you were to stick a particle emitter in there, and make the properties that were discussed earlier, youd see a splash, just like your looking for.
But Beats idea is a good one too. however, making small puddles throughout the level would be a snap if the technique i proposed worked.
mymapsfeel free to download and review    
SKA-Diesel   Posted 7th Mar 2005 9:30pm
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Quoting dankone
if youve ever played A1-hottropics, youll notice that when walking around in the underground rooms, you hear water under your feet. this is because the waterlevel is right there


No thats because of the floor texture.

It has the prefix "wtr".
   
mad_ferrit   Posted 7th Mar 2005 9:58pm
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And don't forget to stretch your water texture loads otherwise you'll create unnecessary lag.

That would be in the Room Effect's Properties under Surface Texture Pixels Per Metre. Try that on 4 or 2 maybe in both X and Y values

Don't do an A1 and turn it up to like 512!!
MY RF MAPS    
dankone   Posted 7th Mar 2005 11:07pm
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Quoting mad_ferrit


Don't do an A1 and turn it up to like 512!!

any chance you can to rib me on that one huh. LMFAO
Quoting SKA-Diesel
No thats because of the floor texture.It has the prefix "wtr".

really? hmmmm. i didnt notice that, that particular cement texture had "wtr" in the prefix. seems kinda odd to me that a cement texture would have that pre-fix.
ill have to look into that one.
mymapsfeel free to download and review    
God311   Posted 27th Mar 2005 7:03am
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I did a map over a year ago that had some rain in it, it was DM-Maze.
http://www.levels4you.com/search.l4y?searchid=2497
http://www.geocities.com/god311_99/
My maps Search this site for God311 Author  
 
RED_JUSTICE   Posted 27th Mar 2005 7:17am
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dm-CLK_ShroomIsland also has a nice rain effect...but as noted earlier in this thread....it works better against a darn sky and in small amounts.
RED JUSTICE MAPS!    



insane   Posted 27th Mar 2005 7:34am
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the ISM map Storm has rain and it uses .vfx files which can be put on as much of the map as you want without lag but can only be used for mods not normal maps i think ...
"Killzone more fun than a barrel of halos"
My newest map : DM-Morph  
 
Shark   Posted 27th Mar 2005 9:39am
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Quoting sobe
Are you high??


Yes
Mapper to the bone :    
Aphrodite   Posted 1st Apr 2005 5:58am
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I've set up an invisible solid where the Particle Emitter hits the solid and rolls of the sides and holes in the solid making it an area insted of one spot.

But, It works better also with the night sky.
Join the fight. Stop internet slag (lol,u,l33t). Only you can prevent lazyness.    Modified Apr 1st, 06:23am by Aphrodite
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