Does anyone know if it is possible to prevent the Full Brightness of textures being 'switched off' after a geo-mod explosion in MP, in Red
Faction?
I need the full brightness to work but I also need geo, very irritating when they all go dull after I've blown a hole
this is not a reply to your ? but dont you read your IMS as i have sent you 2 now
mad_ferrit
Posted 26th Jan 2005 5:03pm
L4Y Member Post 0 / 1510
Quoting bobo
this is not a reply to your ? but dont you read your IMS as i have sent you 2 now
Yes I do Bobo, but as you can appreciate, I am a very busy man I didn't want to give you a half-baked explaination and would rather have explaied it properly. I will do so when I get some time... hopefully this evening.
Also, in relation to the Particle Emitter problem; I use Photoshop 7 and not Paint Shop Pro so don't know if I can help you there, but I will try to tell you the basic parameters. Try to be patient
In this instance Grim I dont think portals will help me The area is way too open to portal off all the faces with Full bright on them.
Dorling I was gonna kick you but yafter all you were only trying to help But no joy on that front either. I am not ruining all my hard-work on lighting just for this purpose.
So that's it then? It can only be achieved with portals?