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Red Faction : [RED] Editing : RED triggers/events |
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dankone |
Posted 28th Jan 2005 5:15am |
L4Y Member Post 0 / 404
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Quoting dankone | is there a way to make a trigger cause a keyframe to turn the "opposite" direction it is set to turn? |
i have found plenty of events that sound as if they would do the job, but none seem to work. invert: had no effect. even when linked to both the keyframe and the trigger. modify_rotating_mover: doesnt have anything in the properties other than increase/decrease. i dont see how this would affect in the manner i need. reverse_mover: had no effect.
maybe one or more of these work with other events and such linked to them? anyone have any ideas? |
mymapsfeel free to download and review |
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Molodiets |
Posted 28th Jan 2005 6:29am |
L4Y Member Post 0 / 2687
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Quoting dankone | reverse_mover: had no effect.
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Reverse mover works perfectly in MP. I used it in this map.
When you are on the chopper-like platforms you touch a trigger which causes the reverse mover event to make the platforms start moving backward. |
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Kiliad |
Posted 28th Jan 2005 6:31am |
L4Y Member Post 0 / 672
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Is this what you're looking for....
Reverse demo map
Stand on the square panel and press enter. Press it again to reset the mover.
Pay close attention to the settings in the mover which goes up and down. The primary keyframe has Trigger UID set to the default spin direction and the secondary keyframe is the one that reverses it.
If you need more help then just ask.
Oooh and remember. Movers are always in their default state when new players join a map. That means if you reverse the mover and then someone joins, they will see it moving forward rather than in reverse. |
"The pen is mightier than the sword.. and considerably easier to write with." - Groucho Marx |
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Molodiets |
Posted 28th Jan 2005 6:45am |
L4Y Member Post 0 / 2687
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Quoting Kiliad |
Oooh and remember. Movers are always in their default state when new players join a map. That means if you reverse the mover and then someone joins, they will see it moving forward rather than in reverse. |
Gosh. That means that if i play my map and i'm on a mover and someone join he will see me moving upon nothing since the mover will be somewhere else.
Humm strange. |
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Kiliad |
Posted 28th Jan 2005 7:00am |
L4Y Member Post 0 / 672
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Well duh! lol
These things are not always obvious to people even if they have seen the odd flying fool on a non-existent mover lol.
More than a few maps have been made where people weren't aware of the mover sync'ing problem. |
"The pen is mightier than the sword.. and considerably easier to write with." - Groucho Marx |
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ENM |
Posted 28th Jan 2005 10:25am |
L4Y Member Post 0 / 1552
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Quoting Kiliad | Well duh! lol
These things are not always obvious to people even if they have seen the odd flying fool on a non-existent mover lol.
More than a few maps have been made where people weren't aware of the mover sync'ing problem.  |
Nikki's cable-cars is one example, common to hear crys of modder
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Look behind u Nasty People are everywhere
9 out of 10 of the voices in my head are telling me "DON'T SHOOT"
The True Galactic Lord |
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dankone |
Posted 28th Jan 2005 8:58pm |
L4Y Member Post 0 / 404
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ok. i got the reverse mover event to work, but....the effect doesnt remain. the keyframe is a oneway keyframe set to rotate in place. when it gets to the spot where i want it to rotate in the opposite direction, it does. then immediately returns to revolving in its original direction. 
any thoughts?? |
mymapsfeel free to download and review |
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Molodiets |
Posted 28th Jan 2005 9:15pm |
L4Y Member Post 0 / 2687
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Quoting dankone | ok. i got the reverse mover event to work, but....the effect doesnt remain. the keyframe is a oneway keyframe set to rotate in place. when it gets to the spot where i want it to rotate in the opposite direction, it does. then immediately returns to revolving in its original direction. 
any thoughts?? |
Is it activated by the last keyframe? 
It seems to be triggered twice. |
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dankone |
Posted 29th Jan 2005 1:09am |
L4Y Member Post 0 / 404
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Quoting molodiets |
Is it activated by the last keyframe? 
It seems to be triggered twice. |
yes it is, and yes it does. ive worked out every possible scenario i could come up with trying to get it to remain changed. NO GO for some reason it wants to go back to the position it was in before the movement. its not turning the way it originally was, but just returning to the position it was in before the change. there is only 1 trigger, and it is linked to the first key of the new mover as well as the original. the second key of the new mover contains the UID for the event.
like this: trigger->newmover key1. newkey1->reverse_mover(just contains UID). reverse_mover->key of turning group. |
mymapsfeel free to download and review |
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mad_ferrit |
Posted 29th Jan 2005 2:55am |
L4Y Member Post 0 / 1510
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How can something be activated by a keyframe molodiets? 
I have told you how to do it Dankone, I even sent you an example map, use Capek to activate the triggers which are linked to the rotate in place keyframes |
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Molodiets |
Posted 29th Jan 2005 3:12am |
L4Y Member Post 0 / 2687
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Quoting mad_ferrit | How can something be activated by a keyframe molodiets? 
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Absolutely every event in RF multi is activated (triggered) by keyframes. All mappers do the same because there is no other way to have an event working. |
spoilsport |
Modified Jan 29th, 03:13am by Molodiets |
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mad_ferrit |
Posted 29th Jan 2005 3:21am |
L4Y Member Post 0 / 1510
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Quote | Absolutely every event in RF multi is activated (triggered) by keyframes. |
That's so wrong man, c'mon |
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Molodiets |
Posted 29th Jan 2005 3:25am |
L4Y Member Post 0 / 2687
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Quoting mad_ferrit | Quote | Absolutely every event in RF multi is activated (triggered) by keyframes. |
That's so wrong man, c'mon  |
Don't tell him. Before he realize it we'll be in for a good laugh. |
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mad_ferrit |
Posted 29th Jan 2005 3:35am |
L4Y Member Post 0 / 1510
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Quoting The French Spamemr | Don't tell him. Before he realize it we'll be in for a good laugh. |
He is already confused enough without you throwing a spanner in the works 
What is it that you don't understand with my method? It gets quite complex to pull off in the editor but logically it works... |
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dankone |
Posted 29th Jan 2005 5:35pm |
L4Y Member Post 0 / 404
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Quoting mad_ferrit | use Capek to activate the triggers which are linked to the rotate in place keyframes  |
i dont need capek to activate those triggers. ive got that part worked out. the problem is...the first turnkey is the only one in which the turn degree matters. if i add another keyframe to the group, and tell it to turn another way(triggered by capek or not) it still turns the rotation from the first key.
Quoting molodiets | Don't tell him. Before he realize it we'll be in for a good laugh. | what the hell is that supposed to mean? im not as stupid as apparently you think i am. i do have a pretty good working knowledge of RED. its just that whats supposed to work, isnt working. thanks for your previouse posts, but you can keep the rest of your tripe to yourself. ill get it handled. |
mymapsfeel free to download and review |
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Molodiets |
Posted 29th Jan 2005 6:46pm |
L4Y Member Post 0 / 2687
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Quoting dankone | Quoting molodiets | Don't tell him. Before he realize it we'll be in for a good laugh. | what the hell is that supposed to mean? im not as stupid as apparently you think i am. i do have a pretty good working knowledge of RED. its just that whats supposed to work, isnt working. thanks for your previouse posts, but you can keep the rest of your tripe to yourself. ill get it handled. |
Take it easy.Calm down. It was just a joke. 
No offence i know you're an excellent mapper. |
spoilsport |
Modified Jan 29th, 06:49pm by Molodiets |
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