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E_Darkness   Posted 1st Feb 2005 10:09pm
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Ok I guess many people dont know how to get VBMs into RED editor.

The Trick is put the vbm into a maps.vpp and also in your custum textures folder.
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mad_ferrit   Posted 1st Feb 2005 10:52pm
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First and foremost there is a sticky topic on this in the Game Editing forum. Click HERE for a very simple to use tutorial put together by Foe and Grim Reaper

There's a couple of handy pointers in the thread as well so read it ALL!

Secondly, there is no need to put the VBM in a seperate 'map.vpp'! Just put it in your textures folder.

When you find it in your texture browser in RED you'll notice it is displayed as the default grey chequered patern. Simply find another texture the same dimensions, ie 256x256 or 128x256 or whatever and UV unwrap that first, then select the textured face and select your VBM and hit Apply. It will replace the texture with the VBM perfectly UV unwrapped with a bit of luck Test in-game to view.
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E_Darkness   Posted 1st Feb 2005 11:22pm
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Damn I Ment to say how to get custum VBMs to be viewed in RED. IE Show up in red.
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RF Grim Reaper   Posted 1st Feb 2005 11:39pm
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Sometimes they show sometimes they don't. I don't think there is any sure-fire way of making them appear in RED.

It's just a case of trial and error to get them lined up
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mad_ferrit   Posted 2nd Feb 2005 12:26am
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I have never found a sure fire method of viewing them in RED either Just have to go in n look to be sure, as with anything you make anyways really
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Dorling   Posted 2nd Feb 2005 8:44pm
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I remember Kungkrille saying before that you can't see VBMs in RED but he suggested a way in which you can map them correctly without using the Unwrapper.

He said apply a texture that has the same dimensions (or at least is kept proportionate) onto the face you want to have the VBM on, Unwrap it how you want it to be positioned, Then select the VBM and click Apply (don't click apply map afterwards)

I never tried this before but I know from using textures, that 'apply' maps textures using the same UV Unwrapped properties that you may have used previously. 'apply map' sort or resets the Wrap thingy.

Hope that helps.
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L4Y   Posted 3rd Feb 2005 1:04pm
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This topic was transferred from "Red Faction" at this point by Lace.

Please make sure you post topics in the correct forum!
   



Trump   Posted 3rd Feb 2005 1:39pm
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Quoting Dorling

He said apply a texture that has the same dimensions (or at least is kept proportionate) onto the face you want to have the VBM on, Unwrap it how you want it to be positioned, Then select the VBM and click Apply (don't click apply map afterwards)


Uh, sometimes it pays to read the previous posts, so we don't have to say the same thing over and over.
Quoting mad_ferrit
When you find it in your texture browser in RED you'll notice it is displayed as the default grey chequered patern. Simply find another texture the same dimensions, ie 256x256 or 128x256 or whatever and UV unwrap that first, then select the textured face and select your VBM and hit Apply. It will replace the texture with the VBM perfectly UV unwrapped with a bit of luck


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Dorling   Posted 3rd Feb 2005 4:48pm
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*slaps self* you learn something everyday.
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