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DVL_Shad0w   Posted 10th Feb 2005 9:43pm
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Can anyone tell me how to get the shake_player event to work in multi? Or just get the player to shake in multi? I know that it worked for the San Fran earthquake map in RFU3...
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RED-FROG   Posted 10th Feb 2005 9:45pm
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why you don't just load the map in RED and look how it works?
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    Modified Feb 10th, 09:46pm by RED-FROG
DVL_Shad0w   Posted 10th Feb 2005 11:32pm
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Because I dont have the map!
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mad_ferrit   Posted 10th Feb 2005 11:40pm
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I think w.r.e.c.k.s has got it going on in RFU2 Kill Bill. Look for the HMG upstairs in a room adjacent to the main Arena!

If you don't have that map then you oughta be ashamed of yourself
MY RF MAPS    
DVL_Shad0w   Posted 11th Feb 2005 12:08am
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I DO!

[edit] Nope its just continuous Damage [/edit]
[url=cheapclips.tk] CHEAP CLIPS!!!! [url]    Modified Feb 11th, 12:13am by DVL_Shad0w
Molodiets   Posted 11th Feb 2005 12:17am
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Quoting DVL_Shad0w
I DO!

Am ashamed of myself?
What about downloading San Fran's earthquake.

You tried linking the shake player event to a keyframe (Unless you're Mad-Ferrit)?
spoilsport    
Escaflowne_11   Posted 11th Feb 2005 1:00am
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The shake was set up by time. Thats the only way. heres the steps to do it...

1) Place a delay, with a .01 wait on it.
2) Place a when_dead event, and link delay->When_dead.
3) Place another delay. Set your time to whatever you want. Link when_dead->delay.

You now have...

Delay->When_dead->delay.
4) Now, you can take a shake player. Place that and link the last delay to it. From there on, the rest is up to you. Make it loop by makeing a ring of delays and shake players.

Have fun!
As It's temple and It's victim, my blood runs on marble floors, just like some insane circulation, ...back into my corroded heart.    



mad_ferrit   Posted 11th Feb 2005 1:02am
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Hmmm looked for you on msn but u weren't there
MY RF MAPS    
dankone   Posted 11th Feb 2005 1:24am
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you could link it to a trigger also. this is how i did it. whendead(0.00)-->delay(how-longyou-wanna-wait)->trigger-event(how-long-between-quakes)-->shake-player_event(.25-magnitude-for-me)-->delay(0.00)-->back to trigger.
i used 30 second quakes, and had my trigger reset every 45 seconds. those 2 are completely up to you.
have fun and GL
mymapsfeel free to download and review    Modified Feb 11th, 02:02am by Forum Moderator
mad_ferrit   Posted 11th Feb 2005 2:16am
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Perhaps wanna think about thumbnailing that image!
MY RF MAPS    



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