Can anyone tell me how to get the shake_player event to work in multi? Or just get the player to shake in multi? I know that it worked for the San Fran earthquake map in RFU3...
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RED-FROG
Posted 10th Feb 2005 9:45pm
L4Y Resident Post 0 / 5258
why you don't just load the map in RED and look how it works?
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤
Am ashamed of myself?
What about downloading San Fran's earthquake.
You tried linking the shake player event to a keyframe (Unless you're Mad-Ferrit)?
spoilsport
Escaflowne_11
Posted 11th Feb 2005 1:00am
L4Y Member Post 0 / 177
The shake was set up by time. Thats the only way. heres the steps to do it...
1) Place a delay, with a .01 wait on it.
2) Place a when_dead event, and link delay->When_dead.
3) Place another delay. Set your time to whatever you want. Link when_dead->delay.
You now have...
Delay->When_dead->delay.
4) Now, you can take a shake player. Place that and link the last delay to it. From there on, the rest is up to you. Make it loop by makeing a ring of delays and shake players.
Have fun!
As It's temple and It's victim, my blood runs on marble floors, just like some insane circulation, ...back into my corroded heart.
you could link it to a trigger also. this is how i did it. whendead(0.00)-->delay(how-longyou-wanna-wait)->trigger-event(how-long-between-quakes)-->shake-player_event(.25-magnitude-for-me)-->delay(0.00)-->back to trigger.
i used 30 second quakes, and had my trigger reset every 45 seconds. those 2 are completely up to you.
have fun and GL