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Mostertman    Posted 21st Feb 2005 4:15pm
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I wonder what is the quickest way to find object outside of an level.

This is what I do, cause i don't know anyway to do this easier. When I got on object outside of the level and i don't know wich object it is or were to find it. IMake an auto trigger, bring up the properties, and click link, and link it with the UID of the object outside of the level, this way I can find arrow poiting from the trigger to the object outside the level. FOUND IT

but is there anyway to do this in an easier way ?
   
SKA-Diesel   Posted 21st Feb 2005 4:26pm
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Your method is actually pretty cool , but you can also go to Tools/select objects and hunt for the correct UID... but I prefer your method
   
Molodiets   Posted 21st Feb 2005 4:26pm
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It's not really easier but you can save your map.
If objects are outside of level, RED is going to tell you their UID. Note it, then type u, enter one UID in the applet to select it and then press ctl+T.
The problem is that you have to do it for EACH OBJECT. unlike your method which seems cool indeed.
spoilsport    Modified Feb 21st, 04:33pm by Molodiets
Dorling   Posted 21st Feb 2005 5:22pm
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I take care with my Maps, but if I get into trouble I can use this. Thank you.
My dA    
Bartalon   Posted 21st Feb 2005 5:29pm
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Usually I just press T and teleport to its rough location, just to see how far outside the level it is. I had one that was 200 meters outside the level once.
Phoenix AZ - Penny Arcade! - Check out my maps!    
GTA   Posted 21st Feb 2005 5:48pm
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i usuly hit the u button type in its UID and look at what it is and if its important i put it back inside if its not i delite it
   
Mostertman    Posted 21st Feb 2005 8:17pm
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Quoting molodiets
It's not really easier but you can save your map.
If objects are outside of level, RED is going to tell you their UID. Note it, then type u, enter one UID in the applet to select it and then press ctl+T.
The problem is that you have to do it for EACH OBJECT. unlike your method which seems cool indeed.


It seems that my own method wasn't so bad after all.
But molodiets, I think this method of yours is the best way to solve my problem.

THANKS!

   



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