I remember awhile back Kiliad made a level that showed how to get an explosion event to work in multi... does anyone still know how to do this? Or does anyone still have the map? thnx in advance...
i vaguely remember how to do it something like.... Trigger, Delay Event, and explode event...
1. Add a when_dead event to the level.
2. Add a explosion event to the level.
3. Select it.
4. Right click it
5. Click Properties
6. Set the Radius to 3
7. Check "Do Geomod"
8. Place them in a separate room, where nobody can have access to it, this way they won't notice a explosion when they enter the map for the first time.
9. Link "when_dead" to "explosion".
10. Save it.
Now you have a texture that will pan.
11. Also make sure to change the properties on the texture that you need to pan.
Ignore the stuff in yellow. I am too lazy to edit it. I type this up for somebody a week back that wanted to know how to make a conveyor belt look like it was moving.
I used it on DM - NC-TrenchWarfare for panning the sky box textures but it does the same thing.
Thnx frank but thats not it... i will explain more. I want an explosion (boom) i have \\\"shoulder mounted explosion\\\" for the vclip... i want like a fire explosion. The way i have it set up now, it goes off the second i enter the lvl. I want to make it explode when i press the button. I know RED pretty well, but i cant seem to get this right. help
Instead of the When_Dead event you use a mover to set it off.
Make your push button/mover arrangement then look at the properties of the secondary keyframe. You will see a "Trigger Event with UID" box. Put the explode event's UID into this box. When the mover hits the secondary keyframe the explode event will go off.
"The pen is mightier than the sword.. and considerably easier to write with." - Groucho Marx
No, no.
The mover is a separate thing. You just need it to trigger the explode.
Just make a small box and texture it invisible and place it up in a corner of you map where players won't bump into it.
The explode event is not part of the mover.
Check the properties of the keyframes and you'll see they the primary (gold) and the secondary (silver) both have a "Trigger unit with UID" in them. When you mover object hits the keyframes the UID's in these boxes will be triggered. Make sure you enter the UID's manually. Normal linking doesn't work with this type of arrangement.
"The pen is mightier than the sword.. and considerably easier to write with." - Groucho Marx
Ranswer3
Posted 26th Mar 2005 2:06am
L4Y Member Post 0 / 249
ok perfect! thnx again!
BTW, is there ne way i could get ahold of that lvl u made with all those events (gravity changing, spawning enemy, etc...) let me know thanx.