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  Red Faction : [RED] Editing : [RED] uv unwrap tickin me off..... [Forum Rules]  
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goober   Posted 22nd Nov 2005 10:16am
L4Y Member
Post 975 / 265

wow bart never thought id see the day where you bring up an old topic
and to answer his question, if your image isnt the right size, then the UV unwraping gets <Censored>up...
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[Faction Files]  
 
Ninja~   Posted 22nd Nov 2005 11:06am
L4Y Member
Post 100 / 644

Most of the time UV unwrapping will make your texturing more noticable.. Its a good thing to be able to do
   
Bartalon   Posted 22nd Nov 2005 3:27pm
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Post 85 / 144

Quoting goober
wow bart never thought id see the day where you bring up an old topic
and to answer his question, if your image isnt the right size, then the UV unwraping gets <Censored>up...


It was on my Portal Page, so I replied to it. Weird that the last reply was in March.

Oh now I remember. It wasn't the Portal Page, I saw someone viewing it on the Who's Online page, so I assumed it was a current thread. Oh well, that should be off the RF Hot Topics in a week or two
Phoenix AZ - Penny Arcade! - Check out my maps!    Modified Nov 22nd, 03:30pm by Bartalon
KERPAL   Posted 23rd Nov 2005 3:48am
L4Y Member
Post 149 / 1353

At times I find it easier to not even use the UV unrap tool, but by selecting textures and rotating or moving them(rotate=r+arrowkeys)
(move=m+arrowkeys}
Maps    
Bartalon   Posted 23rd Nov 2005 3:55am
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Post 89 / 144

Sometimes you have to though, for, say, a 5x5x5 face. Most textures are set to apply on a 4x4x4 face.
Phoenix AZ - Penny Arcade! - Check out my maps!    
KERPAL   Posted 23rd Nov 2005 4:02am
L4Y Member
Post 150 / 1353

Yeah, this technique works really well most of the times on textures that are really hard to UV unwrap, like Doors. The makers for Redfaction, or the mappers who made all of the default maps were really good at UV unwrapping.
Maps    



Spikey2005   Posted 23rd Nov 2005 11:17am
L4Y Member
Post 127 / 2126

I would make sure my Textures are the correct sizes... I always create textures that have to be 256x256 or 512x512. You would usually find that any textures that are not the correct size, You get a black outline on your picture. When you UVwrap the image, it looks normal on that area, but when the texture is applied to the brush, you will find your image abit off line or has a black outline on it. This is due to the wrong size texture.

Re-size your textures
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www.youtube.com/themudkiphut  
 
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