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  Red Faction : [RED] Editing : [RF] Trigger Geomod work just 1 time? MP [Forum Rules]  


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Morgoth   Posted 31st Mar 2005 10:57pm
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Hello

Can we activate them more than 1 time? Or i will have to preset a explosion on/off...

Anyway... thx
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mad_ferrit   Posted 31st Mar 2005 11:00pm
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Try using a normal trigger instead of an auto trigger on the usual setup?

Not sure to be honest.
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DVL_IAC   Posted 1st Apr 2005 12:05am
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triggering geo in mp doesnt work... only way to make it work is with a when_dead --->explode and that makes explosion as soon as lvl starts and it cant be triggered any other time. in sp it can be triggered more then once but not mp cheap RED
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dankone   Posted 1st Apr 2005 1:03am
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has anyone tried rigging it to a cylic-timer as opposed to a when dead event? or try linking the when dead to the cylic timer. i cant see any reason that wouldnt work.
give it a shot and let us know.
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Dorling   Posted 1st Apr 2005 8:40am
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If it works for Music then it should work for GeoMod.
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Morgoth   Posted 2nd Apr 2005 3:23am
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...

It dosen\'t work guys, i IMS Killiad to, and he say is not possible

Thx for reply

------------------------------------------------

After testing i find a way:

You need to reactivate the "GeoTrigger" with a "Switch" (on/off)

For the "Switch" in multiplayer:

I activate it with another "Trigger" that start the mover "Switch", when it reach the second keyframe it active by itself with it's UID (in Trigger Event with UID in the second keyframe)...

the "Switch" reactivate the linked "GeoTrigger"

bye
Red Faction - Xmod Home Page Mod DB Thanks to visit    Modified Apr 26th, 02:52am by Morgoth



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