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Lace    Posted 16th Feb 2005 8:35am
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No, you just texture an existing face with the needed texture. And the limits? It all depends on how you build your map. There is no problem building maps way beyond the limits and have them work fine in game
A common mistake people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.    
mad_ferrit   Posted 16th Feb 2005 9:12am
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Or slap it on face brush and add a whopping 1 face to your level stats
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Dorling   Posted 16th Feb 2005 8:12pm
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Quoting Lace
No, you just texture an existing face with the needed texture. And the limits? It all depends on how you build your map. There is no problem building maps way beyond the limits and have them work fine in game


That's providing you want the entire texture applied to the whole face. You aren't given the option of positoning it anywhere, so I thought that the only way to get around this is splitting the Brush so it had different faces. It would just be easier to use a Decal.
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MrWizard   Posted 16th Feb 2005 8:18pm
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Quoting Kiliad
Another thing to watch out for is that there is a format for TGA file that has compression. RED cannot handle that type of TGA. Some graphics software has TGA compression set as default so you need to change it.
Someone may have already mentioned this but I was too lazy to read everything lol.


I've used Compressed TGA files in my levels before and they work fine. Created them in Photoshop 7 or CS. No problems whatsoever.
When I die, I want to go peacefully like my Grandfather did, in his sleep -- not screaming, like the passengers in his car.    
DarkCause   Posted 16th Feb 2005 8:42pm
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Damn alot of details ppl lol. I love the help yall are givin me im just now getting to work on my map now. and looks like ill figure some way to put a decal since it seems better.

Even with the music still im have no lag tho this willbe another non geo map which i have yet set in the map.


Far as *faces* go up up to 3 due to the high res floor still havnt found the right lookin wall. and still need to add 2-3 room and alley.

But I use the face brush for the 2 flag I made and got 0 faces using them. So it just my floor thats uped the faces but least it looks great.

Ok better get on this decal name see what I can come up with and ill check out that decal in ffclub for some help thanks guys.

*edited*
My RED Maps Enjoy !!!    Modified Feb 16th, 09:26pm by DarkCause
RF_PLAYER987   Posted 26th Mar 2005 6:26am
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hey all my custom textures i add them to my map but like they are very bright please help either im me at BassPlay3r2532 <--this is aim or Ims me here at levels4you.com
thanks
   



RED_JUSTICE   Posted 26th Mar 2005 6:49am
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Quoting RF_PLAYER987
hey all my custom textures i add them to my map but like they are very bright please help either im me at BassPlay3r2532 <--this is aim or Ims me here at levels4you.com
thanks


Calculate your lights in your level.

W, shift-W, L, shift-L, save
RED JUSTICE MAPS!    Modified Mar 26th, 06:49am by RED_JUSTICE
RF_PLAYER987   Posted 26th Mar 2005 3:05pm
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hey thanks Red_Justice i just couldnt figure out why they were so bright i got one more question like when i bring custom textures into the game and i try and put on a object they dont look good is that what uv wrapping is for??? please help
   Modified Mar 26th, 04:15pm by RF_PLAYER987
RED_JUSTICE   Posted 26th Mar 2005 5:54pm
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Quoting RF_PLAYER987
hey thanks Red_Justice i just couldnt figure out why they were so bright i got one more question like when i bring custom textures into the game and i try and put on a object they dont look good is that what uv wrapping is for??? please help


Your textures should be in the right proportion to begin with (32x32, 64x64, 128x128). You can actually do combinations of these (32x64) if ti makes sense for the texture.

So, once you've made sure the textures are the right size, then yes you would use uv unwrapping to fit them onto the surafce. This takes some playing aorund with to get the handle of it. Best of luck.
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RF_PLAYER987   Posted 26th Mar 2005 6:38pm
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ok cool thanks
   
skvlad01   Posted 9th Apr 2005 2:38am
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I use Paint shop pro7.
I make all my images 256x256 pixles sins red has textures 256x256 and save them as a .tga (truevision targa) image and that usally works
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Pack Hunter   Posted 9th Apr 2005 3:44am
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i use a program sloe veiw to make my textures....i dotn no wher eot get it because Lots gave it to me
We will be known by the tracks we leave behind    
mad_ferrit   Posted 9th Apr 2005 9:22am
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Quoting Pack Hunter
i use a program sloe veiw to make my textures....i dotn no wher eot get it because Lots gave it to me


Slowview
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Molodiets   Posted 10th Apr 2005 12:53am
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Quoting Pack Hunter
Lots gave it to me

official sofware dealer.
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