No, you just texture an existing face with the needed texture. And the limits? It all depends on how you build your map. There is no problem building maps way beyond the limits and have them work fine in game
A common mistake people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
mad_ferrit
Posted 16th Feb 2005 9:12am
L4Y Member Post 0 / 1510
Or slap it on face brush and add a whopping 1 face to your level stats
No, you just texture an existing face with the needed texture. And the limits? It all depends on how you build your map. There is no problem building maps way beyond the limits and have them work fine in game
That's providing you want the entire texture applied to the whole face. You aren't given the option of positoning it anywhere, so I thought that the only way to get around this is splitting the Brush so it had different faces. It would just be easier to use a Decal.
Another thing to watch out for is that there is a format for TGA file that has compression. RED cannot handle that type of TGA. Some graphics software has TGA compression set as default so you need to change it.
Someone may have already mentioned this but I was too lazy to read everything lol.
I've used Compressed TGA files in my levels before and they work fine. Created them in Photoshop 7 or CS. No problems whatsoever.
When I die, I want to go peacefully like my Grandfather did, in his sleep -- not screaming, like the passengers in his car.
DarkCause
Posted 16th Feb 2005 8:42pm
L4Y Member Post 0 / 162
Damn alot of details ppl lol. I love the help yall are givin me im just now getting to work on my map now. and looks like ill figure some way to put a decal since it seems better.
Even with the music still im have no lag tho this willbe another non geo map which i have yet set in the map.
Far as *faces* go up up to 3 due to the high res floor still havnt found the right lookin wall. and still need to add 2-3 room and alley.
But I use the face brush for the 2 flag I made and got 0 faces using them. So it just my floor thats uped the faces but least it looks great.
Ok better get on this decal name see what I can come up with and ill check out that decal in ffclub for some help thanks guys.
hey all my custom textures i add them to my map but like they are very bright please help either im me at BassPlay3r2532 <--this is aim or Ims me here at levels4you.com
thanks
RED_JUSTICE
Posted 26th Mar 2005 6:49am
L4Y Member Post 0 / 486
Quoting RF_PLAYER987
hey all my custom textures i add them to my map but like they are very bright please help either im me at BassPlay3r2532 <--this is aim or Ims me here at levels4you.com
thanks
hey thanks Red_Justice i just couldnt figure out why they were so bright i got one more question like when i bring custom textures into the game and i try and put on a object they dont look good is that what uv wrapping is for??? please help
hey thanks Red_Justice i just couldnt figure out why they were so bright i got one more question like when i bring custom textures into the game and i try and put on a object they dont look good is that what uv wrapping is for??? please help
Your textures should be in the right proportion to begin with (32x32, 64x64, 128x128). You can actually do combinations of these (32x64) if ti makes sense for the texture.
So, once you've made sure the textures are the right size, then yes you would use uv unwrapping to fit them onto the surafce. This takes some playing aorund with to get the handle of it. Best of luck.
I use Paint shop pro7.
I make all my images 256x256 pixles sins red has textures 256x256 and save them as a .tga (truevision targa) image and that usally works