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  Red Faction : [RED] Editing : UNHIDE, I need to see the Correct Setup [Forum Rules]  


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Enforce   Posted 17th Jul 2009 4:27am
L4Y Member
Post 236 / 312

Its a very simple thing I need to get Red to do
and that's to turn off the unhide flag with an entity (guard). Ok I have a guard hidden
but when i step into a door trigger he is supposed to appear in front of me.

That's what suppopsed to happen.

Problem is I still can't get Red to make the guard reappear again.

Instead when I step into the trigger, the guard stays always invisible
and dosen't appear in front of me at all !

Anyone know how to do it and can explain the correct sequence of
how to link it up to make Red unhide a hidden entity with a
door trigger?
Red limits breached?, Yep, (20,000 fces and its still going !)    Modified Jul 17th, 06:24am by Enforce
RF Grim Reaper   Posted 17th Jul 2009 8:58am
L4Y Member
Post 834 / 902

Trigger ->Unhide Event ->Hidden Guard

That should unhide your guard. You have to keep in mind that RF will not unhide something while it is in your field of view - you can't have something appear right in front of you. The guard will need to be round a corner or something.

Once you have it working 'out-of-sight' you could try having a solid invisible face between you and the guard and see if that tricks RF into showing the guard in front of you. Never tried that myself so I'm not sure.
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Enforce   Posted 17th Jul 2009 12:49pm
L4Y Member
Post 237 / 312

"You have to keep in mind that RF will not unhide something while it is in your field of view - you can't have something appear right in front of you. The guard will need to be round a corner or something."

I aint gonna hide myself all the time behind a corner or wall to suit some stupid entity.
I'll just force the entity to show itself by spawning it in.

HAHAHAH it worked,
No more hiding from me now
Red limits breached?, Yep, (20,000 fces and its still going !)    Modified Jul 17th, 02:17pm by Enforce
RED-FROG   Posted 18th Jul 2009 3:36pm
L4Y Resident
Post 4550 / 5258

Spawning entities isn't the same as unhide specifical entities with waypoint setups and weapons.

It's possible to unhide entities in your FOV.

1, Do NOT choose "Start Hidden"

2. Auto Trigger or empty When_Dead and maybe a delay of 0.1
->
Hide (invert ->UnHide)
->
Entity

Now the entity is hidden from start on. With another UnHide event, the entity becomes unhidden, even in your FOV.
At least that should be the case..I can't perfectly remember how I did it. A reference is in the lego mod. (the city) For example for the large arms that drop stuff.
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