One thing ive noticed is that an unlit area of a level will never be completely pitch black, no matter how much i tweak about with the ambient light settings it seems the only way to have a pitch black corner, or section of a level, is to texture that section with pure black textures.
Is there any other way to achieve a pitch black setting?
Molodiets
Posted 4th Jul 2009 7:19pm
L4Y Member Post 2437 / 2687
indeed, as doc savage said, just make a black fog with0 in far/nearf clip settings and the entire level will be pitch black like in my map
but you cannot do that to a small part of the level.
if you want a reduced enlightment in a part of the level you 'll have to put reduced dark ambiant light (try negative values) and light with small radius and black textures