Before you save the map you must calculate the lighting. (lightmaps)
Otherwise the map will "turn dark" when you geomod.
This is done with the key combination:
Press: L
Press: W
Press: Shift+W
Press: Shift+L
Do this everytime before you test the map. And of course do not forget to do this before you release it!
If the map is too dark after doing this, add Lights or raise the ambient brightness in "Edit" ->"Level Properties"
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What the keys do:
L : ambient lights, W : hide objects, Shift+W : Unhide objects, Shift+L : calculate lightmaps
A lightmap is an automatically generated texture which acts like a layer on diffuse textures. It changes the illumination on the diffuse textures. (for shadows and bright light sources)
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤
KERPAL
Posted 16th Apr 2009 4:57am
L4Y Member Post 1246 / 1353
Kewl. Although I find it easier to do it this way: W + Shift W, L + Shift L
Why release shift when you can hold it. Makes no sense.
Also it is totally unimportant which of those two is used.
And when I think about it, what were the devs doing at all?
They could have easily hacked the lightmaps progress so it hides and unhides objects itself. Nasty hack, but it would have made things a lot easier.
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤
Molodiets
Posted 16th Apr 2009 1:54pm
L4Y Member Post 2383 / 2687
Quoting REDFROG
And when I think about it, what were the devs doing at all?
They could have easily hacked the lightmaps progress so it hides and unhides objects itself. Nasty hack, but it would have made things a lot easier.
aint it possible for your to release another optimized version of RED that handles the problem?
spoilsport
RED-FROG
Posted 16th Apr 2009 3:16pm
L4Y Resident Post 4352 / 5258
I don't have any software for it.
Probably TrotSkie would know how to do it, it should be a simple function.
However I don't really think even that effort would be worth it afterall. Perhaps it would have already been done if only someone mentioned it to the mighty coders.
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤
Why release shift when you can hold it. Makes no sense.
Also it is totally unimportant which of those two is used.
And when I think about it, what were the devs doing at all?
They could have easily hacked the lightmaps progress so it hides and unhides objects itself. Nasty hack, but it would have made things a lot easier.