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RF Grim Reaper   Posted 29th Mar 2009 9:14pm
L4Y Member
Post 806 / 902

Hi all, I'm having a problem with using the assault_digits.vbm correctly on a custom weapon. I've got a dummy named ammo_digit_1 and one named ammo_digit_2 covering where the two numbers appear on my weapon.
However the numbers don't change with the ammo count in-game they just run through the vbm animation continuously

The only person I know who's made a custom weapon with a ammo counter is Ska-Diesel but he's not around as far as I know.
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RED-FROG   Posted 29th Mar 2009 9:49pm
L4Y Resident
Post 4312 / 5258

The two dummies add the planes for the digits already.

Do not use the vbm on your gun.

If you place a dummy at your gun (link it to the gunbone, so it moves with it), the dummy will "spawn" a plane mesh in-game. Rotation of the dummy is important. If you can't see it, you may have to rotate it 90° or 180°.
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RF Grim Reaper   Posted 29th Mar 2009 10:03pm
L4Y Member
Post 807 / 902

Ah! Thanks RedFrog I was wondering why the vbm wasn't listen in the default assault rifles v3c file, now I know.
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