RF Grim Reaper |
Posted 7th Mar 2009 8:05pm |  |
L4Y Member Post 794 / 902
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I have a bit of a dilemma, I need an entity animation to be triggered, do its thing and when done not 'reset' ie it needs to hold it's last frame. The problem I have is I want the entity to be able to play other animations.
When I set 'hold last frame' in the play_animation event for the one I want to stop, it has no effect other than to cause any other animations after it to stop half way through.
For a bit of context: I'm wanting my Stargate to play 7 animations (chevrons locking) then for a 8th to be player-triggered (iris closing), the iris must then stay closed until the player tells it to open again (animation 9).
The first 7 work as they should, but I really can't seem to get the iris to stay closed, it always goes back to frame 1 when it's done.
Anyone's help is appreciated |