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  Red Faction : [RED] Editing : Make Riot Guards march in Cutscenes [Forum Rules]  


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Enforce   Posted 25th Feb 2009 3:32am
L4Y Member
Post 208 / 312

I have tried it with the waypoints method but something very strange happens to the AI when they first walk on waypoints. They start to go haywire and bunch up, (we see this problem also with the jeeps when you use more than two of them on separate waypoint paths) the jeeps in the 1st waypoint works, but the other jeep tends to do nothing and just move and back forth for a few minutes before finally finding their waypoint path.

How do I get the riot guards to march in order without messing up?

The problem with doing cutscenes I find is with the AI.... They spend their time listening to sounds around them instead of doing what they're supposed to do in the cutscenes. its really
annoying when you trigger off a cutscene during weapons fire and instead of following
the waypoints, the AI is busy watching the weapon fire. How do I stop this issue so the AI ignores the sounds and obeys the waypoints?
Red limits breached?, Yep, (20,000 fces and its still going !)    Modified Feb 25th, 06:37am by Enforce
RF Grim Reaper   Posted 25th Feb 2009 10:48am
L4Y Member
Post 784 / 902

Making the AI deaf could help?

I've found that as long as the nodes don't overlap each other the AI works ok, not great but ok.
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Beatonator    Posted 26th Feb 2009 2:02pm
Post 3003 / 3716
Try using "Catatonic" state? It makes the guards completely unresponsive to the best of my knowledge, so using events should make them follow the event orders perfectly without getting interrupted. I used to have a shooting range with Catatonic mercs, hit a button and it made them walk forward to see your damage lol. worked a treat as they didnt fire back.
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