Ninja~ |
Posted 20th Feb 2009 11:49pm |
L4Y Member Post 633 / 644
 |
This is the latest build and a top down view of the entire map..
darkrun II

Chopping portal: 102/102
Cleaning final geometry...
Building rooms...
Fixing up texture uvs for ps2...
Had to add 136 faces to fix ps2 tiling.
Fixing any t-joints...
Fixed 88 t-joints.
Checking for holes...
Found 0 holes
Brushes: 1466
Portals: 102
Rooms: 692
Faces: 10032/10500
Face Vertices: 43542/50400
Vertices: 12782/13650
Rays recast: 7/20247
Timings:
Booleans: 4.950 s
Removing Bogus Solids: 0.350 s
Room creation: 0.288 s
Other: 0.605 s
Total time: 6.193 s
( These numbers are subject to change )
I never fully understood what the "Timings:" are supposed to mean.
But I'm reasonably happy with the current performance in-game.. Not a single issue at all..
In case anyone was wondering theres 122 triggers , 72 room effects , 161 lights , 134 events , 17 ambient sounds..
It's pretty much finished, Just got some tidying up to do .. 
It's an 8 checkpoint Run map but It's quite a bit different to any run map you've played. |