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Ninja~   Posted 20th Feb 2009 11:49pm
L4Y Member
Post 633 / 644

This is the latest build and a top down view of the entire map..

darkrun II



Chopping portal: 102/102
Cleaning final geometry...
Building rooms...
Fixing up texture uvs for ps2...
Had to add 136 faces to fix ps2 tiling.
Fixing any t-joints...
Fixed 88 t-joints.
Checking for holes...
Found 0 holes
Brushes: 1466
Portals: 102
Rooms: 692
Faces: 10032/10500
Face Vertices: 43542/50400
Vertices: 12782/13650
Rays recast: 7/20247


Timings:

Booleans: 4.950 s
Removing Bogus Solids: 0.350 s
Room creation: 0.288 s
Other: 0.605 s
Total time: 6.193 s

( These numbers are subject to change )

I never fully understood what the "Timings:" are supposed to mean.

But I'm reasonably happy with the current performance in-game.. Not a single issue at all..

In case anyone was wondering theres 122 triggers , 72 room effects , 161 lights , 134 events , 17 ambient sounds..

It's pretty much finished, Just got some tidying up to do ..

It's an 8 checkpoint Run map but It's quite a bit different to any run map you've played.
   Modified Feb 20th, 11:53pm by Ninja~
Kiliad   Posted 20th Feb 2009 11:57pm
L4Y Member
Post 650 / 672

Are you sure it's complicated enough?
"The pen is mightier than the sword.. and considerably easier to write with." - Groucho Marx    
Assman15    Posted 21st Feb 2009 3:51am
Post 1767 / 2085
Quoting Ninja~
I never fully understood what the "Timings:" are supposed to mean.


I believe the timings are how long it takes for your computer to calculate the map.

Killiad is right, though, looks pretty complicated.
My YouTube    
Kiliad   Posted 21st Feb 2009 9:35am
L4Y Member
Post 652 / 672

That wasn't a criticism mind you. Complicated can be good but I get lost easily.
"The pen is mightier than the sword.. and considerably easier to write with." - Groucho Marx    
Mostertman    Posted 22nd Feb 2009 12:07pm
Post 2770 / 2820
I can't see the picture. just a white square with a tiny red cross inside it.
   
jan_the_mean   Posted 23rd Feb 2009 3:18pm
L4Y Member
Post 127 / 153

This one looks quite promising.
I hope the run is not that difficult, otherwise I'll never be able to watch the entire scenery....
find my maps here: http://redfaction.levels4you.com/downloads.l4y?cat=search&author=Jan%20Radt    
RED-FROG   Posted 23rd Feb 2009 4:35pm
L4Y Resident
Post 4250 / 5258

How can wireframe look promising?
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    



jan_the_mean   Posted 23rd Feb 2009 4:46pm
L4Y Member
Post 129 / 153

Quoting REDFROG
How can wireframe look promising?


just by giving me the impression it mighrt be a map with plenty of rooms, it might be well thought out and it might be built and textured perfectly. As well - in such a huge map might be plenty of space for some nice surprises!
But I admit: in the end it might be a disappointment...
Hopefuly not...
find my maps here: http://redfaction.levels4you.com/downloads.l4y?cat=search&author=Jan%20Radt    
Mostertman    Posted 23rd Feb 2009 9:07pm
Post 2772 / 2820
I can see the picture now. that one looks well difficult again!
   
Ninja~   Posted 24th Feb 2009 1:02am
L4Y Member
Post 634 / 644

Quoting adam_morland1


Quote
Rooms: 692



That's what It says in RED.. But theres probably only 100 rooms in total..

Quoting Naruto 53
Pfft i bet i can beat it in under 3 mins.


Heh, You would barely make it out the gate it 3 mins.. But to get some idea of how long It might take to complete the map, Probably around the 35 min mark (without dieing)..
   Modified Feb 24th, 03:32am by Ninja~



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