Now when I look at the game maps in how they actually bent all the pipes
into position around the walls, you can see that they used very few faces
with about 6-8 sides, so it looks like to me they used the extrude tool to bend
it all into shape to keep the face count very low..
I know people here say you should never texture a pipe before bending it
into shape, but I think the game designers did all the shaping first then textured
the pipe last and where it was all messed up in the corners with the textures, they
used the UV Wrapper tool to re-align the messed up textures.
That's the only way that I can think of how they did it. For this method
dosen't use up so many faces, because if you use the other method, to put
the splits in the pipe first and then texture it and try to do all the bending last,
the bending all starts to screw up. Not only that, you end up using far too
many faces and Red don't like bending pipes that way.
Unless someone has found another more effective method to put multiple bends in
the pipes.
Red limits breached?, Yep, (20,000 fces and its still going !)
create a pipe with "split" in several parts within its height.
Now textute it. Everything is textured nicely.
Then rotate the faces of the hight-splits and the texture will also rotate in the right way...
Creating pipes like these?
It's simple really. You just have to texture them before you bend them. Although texturing pipes can be a pain in the rear because no matter what there will always be one face that won't line up, but it's an easy fix if you are good with the uv unwrap feature.