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Trump   Posted 7th Nov 2008 9:26pm
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Post 485 / 607

I've attached a image of a problem I've been having in my new map. I'll create a brush, and I can see it in the editor, but when I create the VPP and open it up, the brush has become invisible. The brush doesn't have anything checked as far as portal or detail, so I'm at a loss of what's happening. Again, I can see it in the editor, but not in game.

Any ideas of what's going on?



The top pic is how it's showing up in game and the bottom is how it looks in the editor.
TRUMP'S MAPS
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 Modified Nov 8th, 01:07am by Trump
RF Grim Reaper   Posted 7th Nov 2008 10:47pm
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Both look to be in-game shots

Have you tried deleting the brush and re-building it if it's relatively simple? Or setting as detail to see if it shows up then?
You could create a group of the brush, save it, then import into another level and see if it shows up there - checking that the brush geometry works and isn't the problem. It could also be that area of your map (are there any portals near-by?) have you tried putting something else in its place?
Maps | Stargate MOD | Daves Place | Moddb Site    
Trump   Posted 7th Nov 2008 11:40pm
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Uh, they are both ingame shots...because I haven't figured out how to take a screenshot in RED . The bottom picture is another brush of the same type that I'm having problems with.

It appears to be happening to every brush that I create now. I tried them in different locations throughout the map, and the same result. Invisible, but they are there.

I exported them as a group and they work fine in another map, so apparently I have done something to make this happen in this map which is rapidly nearing completion. I don't have any portals in the map. I did try making them detail brushes, but no change.

I appreciate your help. Any other thoughts?
TRUMP'S MAPS
The fear of the Lord is the beginning of knowledge; wisdom and instruction fools despise.  
 
DVL_IAC   Posted 7th Nov 2008 11:57pm
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Post 1289 / 1417

You could try making them into keyframes, they don't have to move or anything but making them a keyframe might force RF to render them ingame? Not sure if it'll do anything but its worth a shot.

Also to take a screen shot in red just hit the PrtScn (print screen) key on your keyboard then open paint or something and go edit>>>paste and it should appear then you can save the pic. If nothing appears you might have to disable F lock if your keyboard has a F Lock key. I know my PrtScn key doesn'tt work when I have F Lock on.

[EDIT]
Also unrelated to your questions, nice skybox Although it looks like you resized the textures so your prolly gonna need to re uv unwrap it to get rid of the seams. [/EDIT]
My Main Youtube Page - My Second Youtube Page - My Files - My Deviant Art    Modified Nov 8th, 12:07am by DVL_IAC
RED-FROG   Posted 8th Nov 2008 12:00am
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It's not really possible to help without seeing the failure you've done (sorry ) in RED.

Could be many things. All you have to do is debugging.
And what does the log say?
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RF Grim Reaper   Posted 8th Nov 2008 12:02am
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To take a screenshot of RED just use the Prnt Scrn key on your keyboard You can press F4 while you're hovering over any of the 4 views before you take the screenshot to maximise it if you want and F5 to return to the default view. Then just go into paint/any paint-like program and paste

Always happens when you near completion of a map doesn't it? I'm not really sure why they aren't showing up correctly but the fact that the grouping test worked in another map does make it seem like there's something wrong in the area of your map.

Are you near RED's limits? ie does the box go pink when you rebuild.

You could try adding portals to the map, that can sometimes help. I've had a similar thing happen where I've had simply too many faces in one portal and RED/RF refuses to render them.

If that doesn't work I'd look at re-arranging the map if possible or *winces* rebuild from scratch - very last resort. Or cheat and group everything and port it over into a fresh file, if it's the facecount problem that will give you the same result as the original map so it might be worth trying.

[edit]You two got there before me [/edit]
Maps | Stargate MOD | Daves Place | Moddb Site    Modified Nov 8th, 12:09am by RF Grim Reaper
Trump   Posted 8th Nov 2008 12:52am
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Now I can't even build anymore in RED, it's crashing to the desktop, so I'm guess I gonna start exporting groups and import them into a new one.

Here's a screenshot of the whole map. I had to open an older save when the issue first started happening.



Here's what the log shows from an earlier save. It never turned pink on me.

Adding brush: 464/464
Cleaning final geometry...
Building rooms...
Fixing up texture uvs for ps2...
Had to add 57 faces to fix ps2 tiling.
Fixing any t-joints...
Fixed 0 t-joints.
Checking for holes...
Found 0 holes
Brushes: 464
Portals: 0
Rooms: 167
Faces: 5017/10500
Face Vertices: 23738/50400
Vertices: 6950/13650
Rays recast: 5/9112

Timings:

Booleans: 1.023 s
Removing Bogus Solids: 0.110 s
Room creation: 0.054 s
Other: 0.018 s
Total time: 1.205 s
TRUMP'S MAPS
The fear of the Lord is the beginning of knowledge; wisdom and instruction fools despise.  
 Modified Nov 8th, 01:06am by Trump



Trump   Posted 8th Nov 2008 4:18am
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Quoting digital_ruler
You've got a buffer overrun in there. Too much of something.


Yeah, I saw that, too. I know there are limits and faces and vertex's, but is there one on brushes?
TRUMP'S MAPS
The fear of the Lord is the beginning of knowledge; wisdom and instruction fools despise.  
 
Assman15    Posted 8th Nov 2008 6:04am
Post 1657 / 2085
Fewer brushes couldn't hurt. Try combining some and rebuilding. I don't think it'll fix your map, but it's worth a try.
My YouTube    Modified Nov 8th, 10:31am by Assman15
DVL_IAC   Posted 8th Nov 2008 6:09am
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Post 1290 / 1417

Have you tried sticking a giant portal in the middle of the map to split the level in 2? That might stop the crashing on build... I don't think I would worry about the buffer overrun. I used to always get those and it never semed to cause any problem..
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Mostertman    Posted 8th Nov 2008 3:15pm
Post 2659 / 2820
Just a wild guess:

Try hitting the "End of time" button, with the brushes selected.

Really a wild guess, but i think i have read something about it somewere a long time ago.

I'm not sure, did i mention allready that this is just a wild guess?
   Modified Nov 8th, 03:16pm by Mostertman
RED-FROG   Posted 8th Nov 2008 5:08pm
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Quoting Mostertman
Just a wild guess:

Try hitting the "End of time" button, with the brushes selected.

Really a wild guess, but i think i have read something about it somewere a long time ago.

I'm not sure, did i mention allready that this is just a wild guess?

he means the brushes you've added latest.

Probably the whole order is messed up and you will have to re-order it.
The first air brush set to "Start of Time", then the solids and other airs that cut the first air "End of Time". (but dont just select everything at once.)
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    Modified Nov 8th, 05:09pm by RED-FROG
Beatonator    Posted 8th Nov 2008 7:40pm
Post 2862 / 3716
Yeah the brushes that have dissapeared try the End of time button on them. Happened to many a map, for many a mapper. However this appears to be something different.

I had the same problem but in reverse, brushes in RED would dissappear or shoot really far off one direction. My suggestion is to do as Grim suggested, the simpler geometry that makes up a alrger object try to join it all up.

In Duloc it would crash until I ended up joining all of the trimming around the front of the houses together, saved myself around 60+ brushes and the map started to allow me to add a few brushes in. Also try using the Carve function instead of using an Airbrush inside a solid if you have used that technic.

If all else fails, I can check the map for you, if you PM me a link or ask for my email.
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D2k   Posted 8th Nov 2008 7:43pm
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Post 1873 / 1923

Ok. By the looks of it you have a ton of floating brushes. Obviously because the boat is floating in space. I think RF treats floating brushes like details. So basically you have 400+ details floating and that would be your buffer overrun right there. Or mabye not every single brush as a detail but it combines all the connected brushes and you have one really high poly detail. RF doesnt like anything with high numbers.

try putting an invisible brush under the boat connecting it to the edge of the map. Use 100 level hardness and use geo regions where apropiate.
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 Modified Nov 8th, 07:48pm by D2k
RED-FROG   Posted 8th Nov 2008 7:47pm
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Yeah you have to connect that thing with the world!
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    
Trump   Posted 11th Nov 2008 2:21am
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Well, I exported sections of my map to groups and imported them back and the map is working again. I have made some changes, cut down on the number of brushes and started using portals. Thanks for all of the advice and assistance. I think I've completed all of the brushes, now just need to add movers, lighting, weapons, and textures.
TRUMP'S MAPS
The fear of the Lord is the beginning of knowledge; wisdom and instruction fools despise.  
 
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