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Red Faction : [RED] Tutorials : Reflect Floor. |
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seb93 |
Posted 6th Nov 2008 7:05pm |
L4Y Member Post 123 / 135
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I have just thought of a system to make a reflective ground.
here are that its gives:

if its that interested you, here is the map test:
dm-ReflectFloor
good play!
.............................Seb. |
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Morgoth |
Posted 6th Nov 2008 7:11pm |
L4Y Member Post 247 / 393
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Yes, is a nice old way to do it and it do the jOb 
Copy/Paste method don't just save time
Morgoth |
Red Faction - Xmod Home Page Mod DB Thanks to visit |
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Mostertman  |
Posted 6th Nov 2008 8:59pm |
Post 2649 / 2820
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Let me guess: you copied the room, flipped it upside down, and put a blurry glas or plastic_layer in betwine?
It wouldn't reflect the players that way, thats the only down point, other than that it looks good. |
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seb93 |
Posted 6th Nov 2008 9:29pm |
L4Y Member Post 124 / 135
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yes completely.
but for the ground not a texture randomly. it is my texture which I wanted to use the first time. (marble polished) and I simply added transparency with Paint shop pro 7. |
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Molodiets |
Posted 6th Nov 2008 9:30pm |
L4Y Member Post 2248 / 2687
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indeed it looks like the room has been copied, put upside down under the curent level and immerged in somme kind of water. with a transparent brush to keep you above the water.
doesn't look bad but yet I have more the impression the player is above a swiming pool |
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seb93 |
Posted 6th Nov 2008 10:05pm |
L4Y Member Post 125 / 135
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little-being it is the texture which does not return well.
there with another texture.

and on this photograph one looks would say that the system is the same one, but in real life. 
I think that the ground here is a category of marble.
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Modified Nov 6th, 10:08pm by seb93 |
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Mostertman  |
Posted 6th Nov 2008 10:14pm |
Post 2653 / 2820
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You should do the same as in the foto, have some parts of the floor reflect, and other parts not. (some parts seem smoother, more reflecting than others) |
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RED-FROG |
Posted 6th Nov 2008 10:29pm |  |
L4Y Resident Post 3916 / 5258
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I remember I've done that for my own lego mp mod which I abandoned quickly after LegoSP.
Great idea seb!
However it gives away the illusion when players and effects (explosions etc) don't get reflected. |
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤ |
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skvlad01 |
Posted 6th Nov 2008 10:32pm |
L4Y Member Post 506 / 614
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I found it difficult to comprehend it as reflection. I think it would work better if the texture was a little less transparent. To me it felt like, well.. exactly what it is, a room under the floor |
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Mostertman  |
Posted 6th Nov 2008 11:41pm |
Post 2656 / 2820
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I believe there is but they only work in Single player, never tryed it myself tho, but thats what I have read before. |
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KILLER  |
Posted 6th Nov 2008 11:44pm |
Post 1274 / 1723
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I could imagine a full sized map with this feature...would LAG! SOOOOO many faces and vertices. But still is awesome! |
P.L.U.R.Peace-Love-Unity-Respect |
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RED-FROG |
Posted 7th Nov 2008 7:07pm |  |
L4Y Resident Post 3918 / 5258
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stay on topic. |
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤ |
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Assaultman67  |
Posted 7th Nov 2008 7:23pm |  |
Post 3565 / 4376
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regardless of the method ... it looks good |
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