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Morgoth   Posted 10th Sep 2008 7:31pm
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Hi everyone,

In Xmod beta 1.0, I did not tweak damage for 'Flame Thrower', during play test in Dedicated server with Client, I experience instability that sometime prevent all damages with primary fire of 'Flame Thrower'! After seeing this, I tested also original RF, with or without LazyBan and RFSA, but the same bug happen. Recent test statistique tell that 100% of the time CTF dont apply any damage, in DM ~50% of time it work. I never mess with RF root file and I test few time online with no problem, but it take source from server...


I did some web search about 'Flame Thrower' Bug;

Quote
from FilePlanet

Red Faction Multiplayer Test v1.10 Patch

* Fixed flamethrower vs. dedicated server bug.
* Fixed general flamethrower damage problem.

Every website have the same change log list, normaly theses 2 lines are supposed to be fixed in retail version, because they are not in 1.10 & 1.20 changelog. It is possible that one of the patch file version on the web have anomaly or simply due to multi folder weight, etc. Does anyone here experience this instability?


Morgoth
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goober   Posted 10th Sep 2008 8:14pm
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It is most likely due to the particle limit RF Multi has. The flamethrower, if you notice, does next to nothing in a map with alot of particles in the frame.

Not sure if it can be fixed, short of redoing the way the flamethrower functions.

EDIT: I did notice this particular bug over a year ago, however.
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

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 Modified Sep 10th, 08:14pm by goober
Morgoth   Posted 10th Sep 2008 10:51pm
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Post 223 / 393

Quoting goober

1- It is most likely due to the particle limit RF Multi has. The flamethrower, if you notice, does next to nothing in a map with alot of particles in the frame.

2- Not sure if it can be fixed, short of redoing the way the flamethrower functions.

3- EDIT: I did notice this particular bug over a year ago, however.

1- You can have this problem after 36 projectiles, but my test was only with 1 player firing in a default map without particle emitter, is not the source. I joined an online game of 14 players to test it, with rocket flying etc and the flame thrower was working well.

2- If nobody else have hint on this, after maybe a reinstall, just in case, I will probably check for the minimum opacity of alpha to be sure is not what the engine can miss collision detection.

3- And you play RF for about 7 years


Morgoth
Red Faction - Xmod Home Page Mod DB Thanks to visit    Modified Sep 10th, 10:52pm by Morgoth
goober   Posted 10th Sep 2008 11:41pm
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1. You must account for the servers calculating particles for bullet impacts etc. Particles are seperate from projectiles.

2. ?? It's not collision detection that is the problem.

3. Yes.
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

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Morgoth   Posted 11th Sep 2008 12:04am
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Post 224 / 393

Quoting goober

Particles are seperate from projectiles.

Yes, your are right on this, I reply to fast, Flame Thrower damage is in emitter.tbl, but our problem is the same in the end. Only one guy shooting the other in a map with no particle emitter, wierd, also note that is not 1 particle of 3 that cause damage, they 100% fail to hit... Is why I thought it had a chance about alpha collision. I will explore more on this issue when I have the time.


Thanks for reply,
Morgoth
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RED-FROG   Posted 11th Sep 2008 5:31pm
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Finally some news that the Flamethrower is not working in RF.

Using paricle emitters to draw damage on Players is more than the most stupid idea.
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Assman15    Posted 11th Sep 2008 5:45pm
Post 1605 / 2085
It wouldn't be so bad if the particle system for RF wasn't so limited. If you think about the technology available during RF's development, there weren't too many options for adding realistic flame effects for a flame thrower weapon. Perhaps if they'd combined the particle effect with some collision spheres or something, then maybe it wouldn't be so flawed.
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skvlad01   Posted 13th Sep 2008 12:23am
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I also noticed a few years back that some people will have no effect on other players with flame thrower and other its was more deadly than the fusion canon, where 1 tiny little puff would wipe them out regardless of their health.
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Trump   Posted 15th Sep 2008 1:23am
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Quoting goober
1. You must account for the servers calculating particles for bullet impacts etc. Particles are seperate from projectiles.


Sorry, gotta do this Goober since I've seen you correct others spelling before.

S-e-p-a-r-a-t-e. Just remember that there is "a rat" in separate.

Here endeth the lesson.
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goober   Posted 15th Sep 2008 1:43am
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Whoops.


By the way:
gotta = H-a-v-e t-o
others = o-t-h-e-r-'-s
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

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 Modified Sep 15th, 01:49am by goober
D2k   Posted 15th Sep 2008 2:05am
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Also don't forget.

this thread = R-e-t-a-r-d-e-d
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goober   Posted 15th Sep 2008 3:01am
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Agreed.
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

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RED-FROG   Posted 15th Sep 2008 5:57pm
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Post 3723 / 5258

Quoting goober
Whoops.


By the way:
gotta = H-a-v-e t-o
others = o-t-h-e-r-'-s

gotta = listed english word
other's = other is
's is a shortcut for "is", with exception for names.
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    
goober   Posted 15th Sep 2008 6:22pm
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"other's" in this case signifies ownership.

"gotta" is listed as an informal contraction, not a word.
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

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Molodiets   Posted 15th Sep 2008 6:44pm
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Post 2200 / 2687

the others did it.


Quote
Quoting goober
1. You must account for the servers calculating particles for bullet impacts etc. Particles are seperate from projectiles.


Sorry, gotta do this Goober since I've seen you correct others spelling before.

S-e-p-a-r-a-t-e. Just remember that there is "a rat" in separate.

In this case the rat didn't help
spoilsport    Modified Sep 15th, 06:46pm by Molodiets
RED-FROG   Posted 15th Sep 2008 6:47pm
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Post 3726 / 5258

the's'e have to be some weird rule's

its good to be german
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    Modified Sep 15th, 06:48pm by RED-FROG
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