Forums | Hello Guest, Login or Register | > > L4Y Files: No longer here! < <
  Red Faction : [RED] Editing : Cel-Shading in Red Faction [Forum Rules]  
Page 2
Multiple Page Topic : 1 3 
Back to Forum Thread List

Molodiets   Posted 21st Jul 2008 5:20am
L4Y Member
Post 2056 / 2687

Beatonator already made DM - CS - Offices which was suposed to be cel-shaded
spoilsport    
D2k   Posted 21st Jul 2008 5:37am
L4Y Member
Post 1707 / 1923

Quoting Assman15
Cel-shading is basically flat shading with no gradient. It's very simple to do in 2D media, but in 3D media its almost impossible to accomplish unless the application is designed to utilize it.

I guess theres a cel shading expert in the house. better be careful before assman shows us what REAL cel shading is about. mabye he might crush you guys with an astonishing piece of work he made that uses proper cel shading. or he might just continue to complain and fight a loosing battle.

Here is what I think, the effect that is produced is good enough to pass as a form of cel shading depending on how you texture the objects and use of full bright.
My AP 1 - NEW
AQuest update 7/17/08  
 
KERPAL   Posted 21st Jul 2008 5:47am
L4Y Member
Post 1166 / 1353

I have a question though, how would you go about cel shading an air brush? like a room that is cel shaded.
Maps    
goober   Posted 21st Jul 2008 5:49am
L4Y Member
Post 7166 / 265

That's the hard part, you can't using the exact same method.
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

[Faction Files]  
 
Molodiets   Posted 21st Jul 2008 6:03am
L4Y Member
Post 2057 / 2687

Quoting D2k
I guess theres a cel shading expert in the house. better be careful before assman shows us what REAL cel shading is about.



Quoting Assman15
I'm Cel-shaded, yes I'm the real Shaded
All you other Cel-shaded are just imitating
So won't the real Cel-shaded please stand up,
please stand up, please stand up?


spoilsport    Modified Jul 21st, 06:05am by Molodiets
Assman15    Posted 21st Jul 2008 6:09pm
Post 1524 / 2085
Rofl...
My YouTube    Modified Jul 25th, 04:47am by Forum Moderator



SkipRat    Posted 21st Jul 2008 9:08pm
Post 2124 / 3024
Quoting molodiets
Beatonator already made DM - CS - Offices which was suposed to be cel-shaded


That map is good.
Meh...    
skvlad01   Posted 22nd Jul 2008 12:05am
L4Y Member
Post 431 / 614

Yeah i gave it a go. Its so easy, yet looks great.
you could make full animated cartoon series in RED
Artificial intellect is no match for natural stupidity!
www.extremerigs.com.au
While not gaming, Fold. Help the fight against disease  
 
KILLER    Posted 22nd Jul 2008 7:09am
Post 1027 / 1723
What program did you use to record that Spikey?
P.L.U.R.Peace-Love-Unity-Respect    
goober   Posted 22nd Jul 2008 7:20am
L4Y Member
Post 7176 / 265

Camtasia
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

[Faction Files]  
 
Spikey2005   Posted 22nd Jul 2008 4:55pm
L4Y Member
Post 1138 / 2126

Well unstuck it out ya head and get cel-shading mapping
Check me out on Youtube
www.youtube.com/themudkiphut  
 
Ninja~   Posted 23rd Jul 2008 12:35pm
L4Y Member
Post 591 / 644

it looks like RED will need twice as many polys to do this which is unfortunate, this stuff would be really good if it used less polys than normal.
   
Ghostkid   Posted 23rd Jul 2008 5:59pm
Invisible Kid
L4Y Member
Post 1880 / 2212

That video is cool. someone should make a cartoon mod xD
(thinks about XIII )
Xbox 360 Gamertag: Firefist1
Xfire: Ghostkid1  
 
skvlad01   Posted 24th Jul 2008 12:21am
L4Y Member
Post 433 / 614

Where can I find some Cel shaded maps, I cant seen to find any
Artificial intellect is no match for natural stupidity!
www.extremerigs.com.au
While not gaming, Fold. Help the fight against disease  
 
Assman15    Posted 24th Jul 2008 2:28am
Post 1529 / 2085
Quoting Ninja~
it looks like RED will need twice as many polys to do this which is unfortunate, this stuff would be really good if it used less polys than normal.


Using this method, you can use fewer faces on the actual geometry because most minor details won't be visible. The problem is in the mirror image of the geometry, but I think it balances out to be fairly close to poly counts on other types of maps.
My YouTube    
Page 2
Multiple Page Topic : 1 3 


Copyright © 2000-2025 Levels-4-You
Your request was handled in 1.12 seconds.