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Enforce   Posted 16th Jul 2008 5:17am
L4Y Member
Post 199 / 312

Guys I don't think we can create a mover with keyframes on the last keyframe of a mover
that already has a set of keyframes. Because the game dosen't know if it should start the
mover at the 1st keyframe of the 1st mover, or start the mover at the 1st keyframe of the
second mover. So this confuses the game. But I think only a single keyframe is allowed
(like having to spin the mover as the mover moves.)

There's nothing documented on Mover within movers in the red help
Red limits breached?, Yep, (20,000 fces and its still going !)    Modified Jul 16th, 05:27am by Enforce
Molodiets   Posted 16th Jul 2008 6:37am
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Post 2048 / 2687

no but afak, you're right.

You can have a rotating mover within a non rotating mover but that's about it
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Spikey2005   Posted 16th Jul 2008 2:07pm
L4Y Member
Post 1132 / 2126

Hmmm, ill try and explain.

Lets just pretend you make a train for all sakes to make this easier to explain.

Your train has doors to let the passengers on it, and the train moves.

The best way to do this, make your doors a keyframe first.

Then make the train a keyframe with the doors and the door keyframes selected and make it move somewere.

You will find that Red Faction will render those doors as past of the train and its moving position.

I have achieved this in one of my maps.

CTF-MetroNEXUS


If you do it the other way and make the trains keyframe before the door and try to add the door keyframes to the trains mover, it causes a little bug and you will see the doors move else where and move faster than the train.
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 Modified Jul 16th, 02:09pm by Spikey2005
D2k   Posted 17th Jul 2008 1:19am
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Post 1703 / 1923

Also, dont get too fancy, RF doesnt like movers that are within rotating movers.
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Enforce   Posted 17th Jul 2008 6:18am
L4Y Member
Post 200 / 312

Hmm don't we have to put the rotating movers on separate triggers with delay events to bypass that rotation mover group bug? Like if we have a map with 3 or more bends in the railway?
Red limits breached?, Yep, (20,000 fces and its still going !)    
Spikey2005   Posted 17th Jul 2008 4:42pm
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Post 1134 / 2126

Ive achieved rotating movers on moving movers. Here is a video to demostrate.

http://media.putfile.com/Half-Life-Faction-Level2
http://media.putfile.com/TunnelLight
http://media.putfile.com/TramRotating
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Enforce   Posted 18th Jul 2008 5:14am
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Post 201 / 312

Ok, then why don't we just put in the green arrow keyframe anyway and then set it to an infinite
loop and then just stick a bunch of Modify_Mover and Reverse_Mover events to it?
Red limits breached?, Yep, (20,000 fces and its still going !)    Modified Jul 21st, 10:41am by Enforce



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