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RED-FROG   Posted 15th Jul 2008 5:59pm
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Post 3392 / 5258

Yea I think so.
Not sure, I hope it will! ^_^
No, looks like patched walls.

I dont want to vote, show me the results!
Do meshes break apart in Red Faction Guerilla, what do you think?

If so, it would be revolutionizing PC games, and heavly reduce the amount of work, and make every exploded geometry unique, just like in Red Faction1 and 2 with bsp.

Basically there are two ways to archive a kind of geomod. Either you realistically modify the structure in real time, or you pre-setup the scene with already broken parts, patched up together so they look like one thing, and then let them collapse. While the first is very flexible but performance and hard to prevent errors, and the last one is the much more work intense way.

The result of this poll will not be the clear answer, we can only speculate for now, but why not.

Xbox360 beta testers should be able to give us answers soon. (silly consoles..)

speculations can be met during watching this video:
http://www.gamespot.com/video/944785/6193662/red-faction-guerrilla-official-movie-1
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    Modified Jul 15th, 06:21pm by RED-FROG
KILLER    Posted 15th Jul 2008 11:56pm
Post 1005 / 1723
Well, if I am reading what you are saying correctly, looking at the in depth physics of the buildings, I suppose it would.
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Assaultman67    Posted 16th Jul 2008 12:16am
Post 3242 / 4376
well, im kinda thinking that maybe it doesn't even though i voted neutral because it has such an open (GTA like) enviroment ... i mean ... thats quite a physics load
   Modified Jul 16th, 12:17am by Assaultman67
skvlad01   Posted 16th Jul 2008 2:22am
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Post 415 / 614

Dont worry. We are coming into a time where Physics will be easily handled by the mighty GPU
If i remember correctly Nvidia will release their PhysX enable display driver on the 17th of this month along with the launch of the 9800GTX+. Hey would u look at that, ithats tomorrow
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RED-FROG   Posted 16th Jul 2008 9:03pm
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Dude, your dreams about GPU physics are senseless. I have already explained you why.
GPUs are pretty much always loaded on their maximum in games, while CPU most of the time is half asleep... it doesn't even become hand-warm here. (oh well thats the work of the heatsink.. But I could never get the GPU as cold)
How much Mhz does your GPU have? Way less than a CPU, or dual or even quad CPUs.
Nvidia only wants to strike back on Intel. Intel bought the Havok engine for a few Mrd. $, and nvidia did an even better, cheapier deal with the already dead called Ageia.
They create a high competition on physics engines because they want to dominate that special market.

If you were up-to-date you'd know that nvidia actually has released PhysX drivers for graphics cards almost 1 month ago. (also for 9800GTX that is)
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    
RED-FROG   Posted 16th Jul 2008 9:42pm
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GPUs have a better architecture to archive physics calculations. However that doesn't mean they have some spare performance for it to be done. CPUs have.
Usually your graphics card is breaking the system in games - if you are looking for quality visuals.
On CPUs you can for example have one single powerful 2ghz core do all the physics job while the other core does the other things. That actually IS the plan why multi core even exist. Allocate work on multiple cores.
A single GPU is busy enough at rendering graphics. Combined with some AA and physics the performance would break throught the floor when GPU had to do all the stuff at once.

But we're going to learn all this soon enough.
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    Modified Jul 16th, 09:55pm by RED-FROG
skvlad01   Posted 17th Jul 2008 12:03am
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Post 416 / 614

I have tried the beta PhysX drivers and I can tell u it made all the difference when playing games that had physics in it. UT3 with PhysX mod only ran at 6 FPS with 9800GTX in Sli and then crashed. Then with the beta PhysX drivers its was averaging 50-60 FPS. Obviously GPU's can do a lot more than CPU's even though its under heavy load.

Just to compare cpu's and gpu's

Intel QX9750 = 55 Gflops

9800GTX = 648 Gflops
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 Modified Jul 17th, 12:10am by skvlad01



D2k   Posted 17th Jul 2008 1:08am
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Post 1702 / 1923

I would vote but i dont understand the wording you used in the poll options well enough to place my ticket.
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