Ok I have a problem in my map, I have various detail brushes with show sky set in the properties and a cobweb.tga for the texture. these are face brushes that you can walk through. However when testing my map I have noticed in certain positions when moving around the brush the texture will become bright and in other viewpoints it will go back to how it should be. What is causing this. I have tried to set the texture to full bright but this never fixed it. Alpha channels are ok as it is only the actual cobweb itself that lights up even tho I do not want it to. any ideas any1
http://gadgets.freebiejeebies.co.uk/156057
Enforce
Posted 28th May 2008 12:25am
L4Y Member Post 186 / 312
In The FOV in the game this happens sometimes that parts of the textures in the game start clipping, turn dark for a minute then show their normal colors again when you turn to a different view, point when you move the camera around, I do not know what the cause is. Maybe its a portal issue
Red limits breached?, Yep, (20,000 fces and its still going !)