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| Unreal Tournament 2004 : Unreal Editor Help : Change start weapon for a level |
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Beatonator  |
Posted 24th Dec 2007 12:27pm |
Post 2069 / 3716
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Hmmm. Still nothing, tried taking the Actor (trigger) out of the map, recompiled the scripts. put the actor back in... still nothing.
BTW yes there is ammo in the map. Just got my CENSORED handed to me by parker, for some reason the bots seemed to play alot more defensively this time. Last time there were 6 all over the place this time the 2 I played just sat and hid in 3 or so rooms. |
Trying to find old players. Anyone about? Drop me a PM or reply to this thread:
>Link< (or head over to RFrun.net's comment section!) |
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| RED-FROG |
Posted 24th Dec 2007 12:38pm |  |
L4Y Resident Post 2331 / 5258
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hmmm pff it HAS TO change, altough I don't know, maybe something is going wrong wtih UnrealEd in that particular map.
I pretty much done it the same way.
Does the script compilers bottom line turns red when you try to compile it?
If you reload UnrealEd a 3rd time with the map, will the actor have the new code, or the old one?
Did you saved a REAL MyLevel package in any of the folders static meshes/textures/animations/system/sounds ? This package will break things. MYLEVEL is the map and must never be the name of a real package.
If it just doesn't want to work then I'd suggest you to create a new actor and name it differently. You'll have to replace all triggers by hand though. |
| ¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤ |
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Beatonator  |
Posted 24th Dec 2007 1:48pm |
Post 2072 / 3716
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no package called MyLevel, line DOESNT turn Red, the actor has the code you gave me to copy/paste. Do you want me to send you the map? I will probably need to redo the map though as the scale is off. |
Trying to find old players. Anyone about? Drop me a PM or reply to this thread:
>Link< (or head over to RFrun.net's comment section!) |
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| RED-FROG |
Posted 24th Dec 2007 1:55pm |  |
L4Y Resident Post 2333 / 5258
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now this is weird 
Under tools, there is a function called "Scale Level"
You can use this to scale everything of the level, you only need to select everything.
Note that after scaling everything will be off gird, so it's one of the last things you should do with maps. |
| ¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤ |
Modified Dec 24th, 01:57pm by RED-FROG |
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Beatonator  |
Posted 24th Dec 2007 2:04pm |
Post 2073 / 3716
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And this will actually completely rescale my entire map? Moving Items etc? Hmmm I may try this...
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Trying to find old players. Anyone about? Drop me a PM or reply to this thread:
>Link< (or head over to RFrun.net's comment section!) |
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| RED-FROG |
Posted 24th Dec 2007 2:22pm |  |
L4Y Resident Post 2334 / 5258
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Yup, everything, even scale light radii.
Everything will be positioned properly.
Of course you should make a backup before you save it. |
| ¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤ |
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Beatonator  |
Posted 24th Dec 2007 2:31pm |
Post 2074 / 3716
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Will do cheers. Still bugging me about the Script not working
Do I not need to activate it somehow?
Like RFs Triggers? |
Trying to find old players. Anyone about? Drop me a PM or reply to this thread:
>Link< (or head over to RFrun.net's comment section!) |
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| RED-FROG |
Posted 24th Dec 2007 2:43pm |  |
L4Y Resident Post 2335 / 5258
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What?
The trigger doesn't work at all??!
I thought only the hidden shotgun wouldnt work?
lol we should use an instant messaging program |
| ¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤ |
Modified Dec 24th, 02:44pm by RED-FROG |
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Beatonator  |
Posted 24th Dec 2007 2:46pm |
Post 2075 / 3716
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Wait wait wait. Ok I think I have messed up here.
Ok all of the script stuff is not working, nothing is changing. Pistols and shields are still spawning with the player.
When I place the "Actor" What do I place?
Actors->Triggers->Trigger
OR
Actors->Triggers->Trigger->RemoveRFHandgunAndShield
Im using the bottom one, I highlight it, then Right-click and place it in the map. I thought it had to be Triggered by something?
Edit: I know your online now, and I wanted to get this sorted whilst you were here, but unfortunatly I have to go out for 30mins. Will check back here if I can before work later. |
Trying to find old players. Anyone about? Drop me a PM or reply to this thread:
>Link< (or head over to RFrun.net's comment section!) |
Modified Dec 24th, 02:50pm by Beatonator |
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| RED-FROG |
Posted 24th Dec 2007 2:54pm |  |
L4Y Resident Post 2336 / 5258
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Oh crap, I think I forgot to mention that you have to WALK in this trigger to make it work, it will be invisible in the map (unless you set bHidden to false for debugging in "Advanced" properties)
I'll check out how to make it happen without touching this small trigger, I thought it was possible by increasing the collision radius but its not
edit.. Oh, well modified collision radius works, but the (hidden) shotgun only spawns in the center of the actor.
If you dont want to add this to every spawnpoint I think i'll have to make something different then, this one is pretty error proof in online games, though. |
| ¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤ |
Modified Dec 24th, 03:08pm by RED-FROG |
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Beatonator  |
Posted 24th Dec 2007 3:54pm |
Post 2077 / 3716
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Ah this is the problem! LOL.
I asumed the script worked if i just dumped it in the map, didnt know you had to link to each spawn point, or put it AT each spawn point.
So whack it ON the spawn point or link it? Will just dump one at each spawn for the minute |
Trying to find old players. Anyone about? Drop me a PM or reply to this thread:
>Link< (or head over to RFrun.net's comment section!) |
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| RED-FROG |
Posted 24th Dec 2007 4:26pm |  |
L4Y Resident Post 2337 / 5258
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No you dont have to link it.
Imagine this is a TriggerDoor of Red Faction which has events already included itself.
It is possible to make it remove/give weapons to players without trigger system.
However it is a much more complicated way, you'd have to embedd a written mutator script into the map, this time I was searching for a simple way, that does it's job just fine.
Hm I did not test how FAST this trigger actually works, I'll test it if its possible to see the handgun at spawn.
edit. meh, the player will only change the weapons when he moves, I guess I'll have to do something different then. However you can keep this system until I get something else to work. |
| ¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤ |
Modified Dec 24th, 04:28pm by RED-FROG |
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