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DarkHorse3340   Posted 11th Dec 2007 9:21am
Welcome!
Post 1 / 3

Heya folks, I doubt that anyone here remembers me, I made some map contributions way back...when I don't remember...but I have one big question...and I'm betting it's a resounding "no" considering that it's still a sticky...is there anyway to overcome the max limits in RED...please tell me that someone has found a way to do it
It's all coming back to me now (NO...NOT that song)    
Assman15    Posted 11th Dec 2007 10:12am
Post 921 / 2085
The way I tend to go over the limits is just ignore them. The output box will turn red, but chances are the map will run just fine so long as you didn't go too over-the-top.
My YouTube    
DarkHorse3340   Posted 11th Dec 2007 10:27am
Welcome!
Post 2 / 3

Specifically...brush limits, I will begin it again, but a major project that I was working on was porting in a map from quake 3 arena, the dead end I kept on running into was brush limit....I'm just afraid to start it again and have the same dang thing occur....any suggestions?
It's all coming back to me now (NO...NOT that song)    
Assman15    Posted 11th Dec 2007 10:53am
Post 923 / 2085
Try to create as much geometry from single brushes as possible. Obviously, you can't make the entire map out of just a handful of brushes, but you'd be surprised at how many faces and brushes you can shave off just by creating more complex geometry.
My YouTube    
Assman15    Posted 11th Dec 2007 11:17am
Post 927 / 2085
Fusing would indeed lower brush count, but it has a nasty habit of rapidly raising face count and randomly crashing RED.
My YouTube    
Beatonator    Posted 11th Dec 2007 11:21am
Post 2001 / 3716
I remember you DarkHorse!
We started making a map together... deathdome 2 i think it was called.

My map in RFU2, Duloc had over 1000 brushes, so thats more than enough to play with surely?
Trying to find old players. Anyone about? Drop me a PM or reply to this thread:
>Link< (or head over to RFrun.net's comment section!)  
 
Assaultman67    Posted 11th Dec 2007 2:49pm
Post 2820 / 4376
getting from there to here?
   



Mostertman    Posted 11th Dec 2007 3:03pm
Post 2194 / 2820
Isn't putting brushes into a group a way to be able to go far over the brush count in RF.

You should talk to I believe DVL_IAC he build levels far over RF's limits.
   
DarkHorse3340   Posted 11th Dec 2007 6:19pm
Welcome!
Post 3 / 3

Very sweet, I'm glad that I have some ideas for some work arounds now. And Heya Matt, I definitely remember you Get a hold of me man. Either e-mail address works:

DarkHorse3340@hotmail.com
WhiteHorse3340@yahoo.com
It's all coming back to me now (NO...NOT that song)    
goober   Posted 11th Dec 2007 6:33pm
L4Y Member
Post 6351 / 264

Quoting Mostertman
Isn't putting brushes into a group a way to be able to go far over the brush count in RF.

You should talk to I believe DVL_IAC he build levels far over RF's limits.

They have to be in keyframed (moving) groups
I map stuff. Sometimes.
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Assaultman67    Posted 11th Dec 2007 6:43pm
Post 2821 / 4376
Quoting Assaultman67
getting from there to here?


No one got the reference ... doesn't that make me feel nerdy
   



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