So if you rename your model its automaticly a low poly model ?
I think what he's getting at is that you make a separate model, and same them with this naming convention and the engine will know to replace the standard model with the low-res at specific points.
This is a nice new piece to the puzzle.. Having Red Frog not being able to figure out how to make it work.. really made you think It wouldn't be possible..
RED-FROG
Posted 15th Nov 2007 5:27pm
L4Y Resident Post 2153 / 5258
Quoting Beatonator
Just sometihng I found out which I remember Red Frog not being able to figure out way back for Eko.
the Low-Detailed versions of characters and weapons from a far.
Its in the RF-Toolkit, under the readme for RF Bone. It states that to add a low detail do the following...
Example-b <--Mid Level
Example-c <--Low Level
this is a naming convention.
I've been talking about static meshes, not boned meshes.
The HOWTO for boned meshes is written in the manual..so no problem with that.
All characters must have LODs (mid and low level), this is for performance reasons and extremly needed in RF when playing with a bad computer.
LODs in static meshes, though, somehow cannot be added though ccrunch, neither 3dsmax. I still have no idea how to do it, and even emailed Volition about that problem, maybe 3 years ago, with no answer. I have tryed it in several ways.
RFs static meshes (clutter, items) do have those LODs. They must have been using a different version of ccrunch, or no ccrunch at all (direct export maybe).
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤
Beatonator
Posted 19th Nov 2007 11:17am
Post 1969 / 3716
Ah k, sorry man.
Well its still information for most of us novice users
Trying to find old players. Anyone about? Drop me a PM or reply to this thread: >Link< (or head over to RFrun.net's comment section!)
Spikey2005
Posted 19th Nov 2007 4:35pm
L4Y Member Post 929 / 2126
Well When goober was making RFHD (Red Faction High Definition) I was hoping to see something like this to work. It be great to see detail on a character from far distance.