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Beatonator    Posted 15th Nov 2007 2:01pm
Post 1968 / 3716
Just sometihng I found out which I remember Red Frog not being able to figure out way back for Eko.

the Low-Detailed versions of characters and weapons from a far.

Its in the RF-Toolkit, under the readme for RF Bone. It states that to add a low detail do the following...

Example-b <--Mid Level
Example-c <--Low Level

this is a naming convention.
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Ghostkid   Posted 15th Nov 2007 2:28pm
Invisible Kid
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Post 1228 / 2212

So if you rename your model its automaticly a low poly model ?
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Assman15    Posted 15th Nov 2007 2:31pm
Post 840 / 2085
Quoting Ghostkid
So if you rename your model its automaticly a low poly model ?


I think what he's getting at is that you make a separate model, and same them with this naming convention and the engine will know to replace the standard model with the low-res at specific points.
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Ghostkid   Posted 15th Nov 2007 2:32pm
Invisible Kid
L4Y Member
Post 1230 / 2212

Ooooh, thats handy. only i dont have a clue how to make player models
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Xfire: Ghostkid1  
 
Assman15    Posted 15th Nov 2007 2:45pm
Post 842 / 2085
I'm pretty sure the same concept applies to weapon and item models too.
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Ninja~   Posted 15th Nov 2007 2:49pm
L4Y Member
Post 560 / 644

This is a nice new piece to the puzzle.. Having Red Frog not being able to figure out how to make it work.. really made you think It wouldn't be possible..
   
RED-FROG   Posted 15th Nov 2007 5:27pm
L4Y Resident
Post 2153 / 5258

Quoting Beatonator
Just sometihng I found out which I remember Red Frog not being able to figure out way back for Eko.

the Low-Detailed versions of characters and weapons from a far.

Its in the RF-Toolkit, under the readme for RF Bone. It states that to add a low detail do the following...

Example-b <--Mid Level
Example-c <--Low Level

this is a naming convention.


I've been talking about static meshes, not boned meshes.
The HOWTO for boned meshes is written in the manual..so no problem with that.
All characters must have LODs (mid and low level), this is for performance reasons and extremly needed in RF when playing with a bad computer.

LODs in static meshes, though, somehow cannot be added though ccrunch, neither 3dsmax. I still have no idea how to do it, and even emailed Volition about that problem, maybe 3 years ago, with no answer. I have tryed it in several ways.
RFs static meshes (clutter, items) do have those LODs. They must have been using a different version of ccrunch, or no ccrunch at all (direct export maybe).
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    



Beatonator    Posted 19th Nov 2007 11:17am
Post 1969 / 3716
Ah k, sorry man.

Well its still information for most of us novice users
Trying to find old players. Anyone about? Drop me a PM or reply to this thread:
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Spikey2005   Posted 19th Nov 2007 4:35pm
L4Y Member
Post 929 / 2126

Well When goober was making RFHD (Red Faction High Definition) I was hoping to see something like this to work. It be great to see detail on a character from far distance.
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RED-FROG   Posted 19th Nov 2007 6:03pm
L4Y Resident
Post 2158 / 5258

lol high definition is a different thing than hacking LODs
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    



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