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Enforce   Posted 14th Oct 2007 11:21am
L4Y Member
Post 156 / 312

For some reason when doing a mod, putting the text table hud messages file in the mod vpp under the mods subdirectory with the same directory as the mod itself, the game just kept on ignoring the table file and wouldn't recognize it...

It wasn't until I put the tables file in the Tables.vpp file with all the other tables of the game that the game finally recognized the new custom hud messages and showed them up when I ran the mod and also now showing them up when I run it from the editor.
Red limits breached?, Yep, (20,000 fces and its still going !)    Modified Oct 14th, 11:25am by Enforce
RED-FROG   Posted 14th Oct 2007 12:05pm
L4Y Resident
Post 2033 / 5258

Then you are doing something wrong there.
Probably your mod doesn't even run?
Your multi folder is too full ?(run mod with empty multi folder)
Put the map in the mod folder to see if the mod starts.

Adding files to the tables.vpp is no solution and should never be done. Never touch the original files of RF because it's unnecessary.

RedFaction/mods/MYMOD/TableFiles.VPP
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    
Enforce   Posted 15th Oct 2007 4:24pm
L4Y Member
Post 157 / 312

I don't do Multiplayer maps, these are custom single player maps.
they should work from the mod folder without me having to alter the main game files.
Red limits breached?, Yep, (20,000 fces and its still going !)    Modified Oct 15th, 04:31pm by Enforce
goober   Posted 15th Oct 2007 5:02pm
L4Y Member
Post 5934 / 265

Yes, they should but RF loads your single, mods and multi folders when you launch - and it has a max cache. Try emptying multi.
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RED-FROG   Posted 15th Oct 2007 7:15pm
L4Y Resident
Post 2042 / 5258

Hm what was wrong in my post again?
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    



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