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RED-FROG   Posted 23rd Sep 2007 12:33pm
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Post 1939 / 5258

I wonder why redtech isnt listed in the affiliates.
Every other small page is listed there. I dont even know the url to redtech , same with TwT and others, I just click on the links
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    
goober   Posted 23rd Sep 2007 1:16pm
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Post 5760 / 265

Quoting REDFROG
There was an event to rise Water FX ingame. But I think it only worked in 1.00
Code
$Event Name: "Set_Liquid_Depth"
$RFE Level1: "Modifiers"

I think this event has been used in one of the single player maps, where you have to manipulate/destroy the facility at the Docks and the lava raises near the valve.

lets go back to 1.00

Ive got a copy of 1.0 installed. Ill test that and get back to you with the results As far as i know it never worked... It was supposed to work in that SP part but it didn't every time i went through. Then again, i always went through on 1.2.


REDTECH isn't listed because Trigger asked some time ago to be removed. I don't quite know why, but i know he did. The url to REDTECH is www.redtech.rededitor.net

Ghostkid, that tutorial didnt rise water, it moved the players room down into the water

Enforce, he's already using that.
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goober   Posted 23rd Sep 2007 1:40pm
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Post 5763 / 265

Nope - No luck with getting the Set_Liquid_Depth to work. Tried every known way of triggering.


On the other hand, i did find out that alot of the different Light properties taken out in 1.2 did acually work. Now, they all didnt have a HUGE effect, but some definatly looked cooler Why were the ones that worked taken out?
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

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RED-FROG   Posted 23rd Sep 2007 1:52pm
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Post 1940 / 5258

Hm but I remember I've made a testing map with the raising water. Probbaly it was the map that moved...too long ago.
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    
jan_the_mean   Posted 23rd Sep 2007 5:11pm
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Post 89 / 153

I did it once in "SP-Morbus Gravis Pt2".

I was moving a whole part of the map.

At the moment I do the same for a new SP campaign, but with more advandced modelling.
It s quity tricky since u can just use solid brushes within the room with rising water.

But it is a great effect!
find my maps here: http://redfaction.levels4you.com/downloads.l4y?cat=search&author=Jan%20Radt    
RED-FROG   Posted 23rd Sep 2007 5:23pm
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Post 1945 / 5258

Quoting jan_the_mean
At the moment I do the same for a new SP campaign, but with more advandced modelling.

hint hint
I'm looking forward to play it!
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    



jan_the_mean   Posted 2nd Oct 2007 3:56pm
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Post 90 / 153

Quoting REDFROG
Quoting jan_the_mean
At the moment I do the same for a new SP campaign, but with more advandced modelling.

hint hint
I'm looking forward to play it!



This time its not just water which rises, but lava... That makes it somehow a challange for the player.
The well known run and jump escape
find my maps here: http://redfaction.levels4you.com/downloads.l4y?cat=search&author=Jan%20Radt    
Spikey2005   Posted 2nd Oct 2007 4:24pm
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Post 863 / 2126

Quoting bigblack40
What i would like to do is have it raining heavily and then have water rise up Slowly and create a flood


to pull that one off, You need to make your whole level a Solid brush and into a mover, moving down very slowly in an airbrush that surrounds your whole level with water in it. Thats the only way you could pull that one off.

The downsides to that would be it would not be ideal for Multiplayer since new joining players will be above you when your already half way down, so it will look like their flying but there not.
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 Modified Oct 2nd, 04:25pm by Spikey2005
vibes   Posted 24th Oct 2007 12:27am
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Post 258 / 552

I actually tried lighting effect by using a light (can not remember the name its the one with 3 beams coming from it) anyway I made a series of them move pass the window really fast so fast you could only see the beam flash by not the actual light. The effect looked great I also added a rumble sound effect to the mover wich acted like thunder that was ok but I could not make the sound effect on the mover play at random intervals so that spoilt the overall effect some what.
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