I wonder why redtech isnt listed in the affiliates.
Every other small page is listed there. I dont even know the url to redtech , same with TwT and others, I just click on the links
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤
goober
Posted 23rd Sep 2007 1:16pm
L4Y Member Post 5760 / 265
Quoting REDFROG
There was an event to rise Water FX ingame. But I think it only worked in 1.00
I think this event has been used in one of the single player maps, where you have to manipulate/destroy the facility at the Docks and the lava raises near the valve.
lets go back to 1.00
Ive got a copy of 1.0 installed. Ill test that and get back to you with the results As far as i know it never worked... It was supposed to work in that SP part but it didn't every time i went through. Then again, i always went through on 1.2.
REDTECH isn't listed because Trigger asked some time ago to be removed. I don't quite know why, but i know he did. The url to REDTECH is www.redtech.rededitor.net
Ghostkid, that tutorial didnt rise water, it moved the players room down into the water
Enforce, he's already using that.
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
Nope - No luck with getting the Set_Liquid_Depth to work. Tried every known way of triggering.
On the other hand, i did find out that alot of the different Light properties taken out in 1.2 did acually work. Now, they all didnt have a HUGE effect, but some definatly looked cooler Why were the ones that worked taken out?
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
Hm but I remember I've made a testing map with the raising water. Probbaly it was the map that moved...too long ago.
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤
jan_the_mean
Posted 23rd Sep 2007 5:11pm
L4Y Member Post 89 / 153
I did it once in "SP-Morbus Gravis Pt2".
I was moving a whole part of the map.
At the moment I do the same for a new SP campaign, but with more advandced modelling.
It s quity tricky since u can just use solid brushes within the room with rising water.
What i would like to do is have it raining heavily and then have water rise up Slowly and create a flood
to pull that one off, You need to make your whole level a Solid brush and into a mover, moving down very slowly in an airbrush that surrounds your whole level with water in it. Thats the only way you could pull that one off.
The downsides to that would be it would not be ideal for Multiplayer since new joining players will be above you when your already half way down, so it will look like their flying but there not.
I actually tried lighting effect by using a light (can not remember the name its the one with 3 beams coming from it) anyway I made a series of them move pass the window really fast so fast you could only see the beam flash by not the actual light. The effect looked great I also added a rumble sound effect to the mover wich acted like thunder that was ok but I could not make the sound effect on the mover play at random intervals so that spoilt the overall effect some what.