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jan_the_mean   Posted 20th Sep 2007 1:01pm
L4Y Member
Post 88 / 153

Salut 2 all,

I am preparing a new SP campaign at the moment.

And here comes my problem on it:
I want to create an elevator that can reach 3 diffrent floors.
I want the elevator to stop on each floor.

The special thing should be:
First enter the elevator and hit the button, than stop in the 2nd floor.
The elevator should remain in the second floor until I hit the elevator-button again and drive into the 3rd floor.

My elevator at the moment just drives from 1st floor to 3rd floor, ignoring the keyframe for the 2nd floor.
Of course I can add a "pause time" at this keyframe, but I want the elevator to stop until I hit the button again!

Does anybody know if this was possible??

Thx greetz from THE MEAN
find my maps here: http://redfaction.levels4you.com/downloads.l4y?cat=search&author=Jan%20Radt    
Morgoth   Posted 20th Sep 2007 3:04pm
L4Y Member
Post 123 / 393

Allo jan,

If you want to keep it simple, like you specify in your description; bring your elevator oneway to the top, from floor 1 to 3 with player activation on floor 2. Don't make your elevator travel your 3 floors by the same Moving Groups keyframes, each floor will need new trigger and Moving Groups. Trigger doesn't need to be in Moving Groups that way, and 3 floors with not need a trigger at all...

But! If you want to let the possibility to the player to go back to floor 1, lol... the fun start You will need to toggle on/off activation (with Event Switch) for your Triggers as the time you activate your actual floor Trigger. I would use Trigger Event With UID: in Keyframes Properties to switch other Trigger "status" in multi, but in single, you can use Event Switch directly. If your Triggers move with the elevator Brush, you will need also to auto-switch status to keep things working.

Morgoth
Red Faction - Xmod Home Page Mod DB Thanks to visit    Modified Sep 20th, 03:08pm by Morgoth
Molodiets   Posted 20th Sep 2007 3:45pm
L4Y Member
Post 1591 / 2687

Morgoth might ne right but i haven't understood all his description.

My guess was to use a mover_stop event.
a (one way?) mover group, one keyframe for each floor. Second keyframe triggers event with UID = mover_stop event.

The buton on the 2nd floor is linked to a trigger linked to a mover in order to have it restart.

One question: when you're on 2nd floor.,shouldn't be there one button to go down and one to go up?
spoilsport    Modified Sep 20th, 03:47pm by Molodiets



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