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  Red Faction : [RED] Tutorials : Two errors coming from CCrunch.exe [Forum Rules]  


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Enforce   Posted 26th Aug 2007 4:04am
L4Y Member
Post 109 / 312

Here are the errors the program is giving me when trying to convert
a V3d model to V3m....

1. "Reading vertices...ARGH HORRORS !!! conversion failed....." I got this when trying to convert a tree model......

2. "Loading V3D file...
Building Texture list....

Chunkifying meshes.......'

All seems to beh going well and then windows gives me this:
"CCRUNCH.exe has encountered an error and needs to close. "

I got this error when trying to convert a helmet model for Red to use. Program
crashed during the conversion.....

So, what are the limitations with this ccrunch program?
It won't convert big or detailed models..

The Red engine dosen't want to display up any large models in the game
that have been converted into v3m with ccrunch, especially with
big or long shapes, although they show up in the editor.... The
small scale models however will show up in the game.
Red limits breached?, Yep, (20,000 fces and its still going !)    Modified Aug 26th, 04:25am by Enforce
goober   Posted 26th Aug 2007 4:49am
L4Y Member
Post 5577 / 265

any more than 5000 faces and it fails.
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

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Enforce   Posted 26th Aug 2007 5:43am
L4Y Member
Post 110 / 312

Thank you for that info Goober, now I know the limits. I have to read
the descripton of the model to find out how many faces the model has..

Is there anyway to click on part of a loaded model and reduce the
number of splits in the brush if the model has too many faces?

In another incident, I had put in three model rings around my brush cylinder
(making a power conduit), when i played the game, the three rings were
not showing up in the game. So I turned the brush and the rings into a mover
and that solved the problem.
Red limits breached?, Yep, (20,000 fces and its still going !)    Modified Aug 26th, 05:45am by Enforce



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