I don't quite understand what you are wanting, but if you want to make something you are asking for in one of your maps then you can use a mover, which is triggered by a Trigger Door volume and set it to "Weapon Projectile activates Trigger"
This will move the box away and can also play a Vclip explosion. However it can't have health that way.
If you want it for a mod, then you can just add a new Clutter to the clutters.tbl file which has health and can be damaged.
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤
Often I have wished for additional things to shoot and destroy in game, without geo mod. Convenient things such as boxes, like you desire Ghostkid, but also other unconventional objects - like a pinata for instance.
Without creating a mod, can you settle for geo, Ghostkid? If you put plenty of charges around the map the boxes won't stand a chance.
I have suffered in real life for the past couple years, now its your turn!
Ghostkid
Posted 11th Aug 2007 9:37pm
Invisible Kid L4Y Member Post 926 / 2212
nvm - I will make them a detailed brush with life. it wont be very realistic. but it can do.
Btw do you guys have any idea's for my map ? there is a teleport to some other place. but i dont know what yet .
You guys are all so lucky im to lazy top learn to map in another editor. cause if i could . i would have started mapping for HL2 or FEAR
Btw Hapa, I dont know what you exactly mean with that. explain it please
Yes Adam, i was allready thinking of that! Like with a secret way to it.
And Hapa Hanu, im asking on some other forums how to rip Textures out of PS1 games,
If any of you guys know how to. i tryed taking pictures of it..but thats so poor quality.
I cant find them on google either. But those people at that website i cant post here are able to rip things out of PS1 games to make them smaller. like music and stuff. so i wonder if textures are included.