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Ninja~   Posted 29th Jul 2007 9:03am
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Post 533 / 644

The Objects which limits concern me in particular are listed below..

+Particle emitters
+Bolt emitters
+Keyframes
+detail brushes
+Events
+Push regions/Climb Regions
+Targets
+Room effects
+Triggers

+any others

These particular objects haven't had their limits known public yet as far as I know.. There are a list of other Limits, but doesn't mention the above list..


The following can be found on *Sticky RED Limits for Maps There..


Quoting Red Help Ver 1.2
Faces 10500
Face Vertices 50400
Vertices 13650
Lights on a face 63
Lights in a level 1000
Clutter objects 512
Entities 64 (for SP maps)
Decal objects 96
Items 200
Corpses in a level 30 (for SP maps)


I also decided to quote this and make a slight point..

Quoting SKA-deisel
I reckon the limits will vary from PC to PC.
Personally I never really think about the limits when mapping, apart from number brushes. You have to remember that its not just you thats going to play a map.

For instance my maps are played every day on the ISM servers, and each player has a differnt PC so I have to remember that when mapping, you cant just max out RED just because you have a powerfull PC.



My PC is pretty old and slow.. (especially the graphics card).. So I know that my level will work on most machines... But I'm still managing to create something which is 1 of the biggest custom maps this game has yet to see.. and I'm talking mostly about content based..
   Modified Jul 29th, 09:21am by Ninja~
RED-FROG   Posted 29th Jul 2007 9:50am
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What is this thread about?
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Ninja~   Posted 29th Jul 2007 10:31am
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Quoting Ninja~
The Objects which limits concern me in particular are listed below..

+Particle emitters
+Bolt emitters
+Keyframes
+detail brushes
+Events
+Push regions/Climb Regions
+Targets
+Room effects
+Triggers

+any others

These particular objects haven't had their limits known public yet as far as I know.. There are a list of other Limits, but doesn't mention the above list..



It's about the above list... Nobody knows the limit to them..
   
RED-FROG   Posted 29th Jul 2007 10:36am
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Post 1723 / 5258

oh noo

Spam RED and you will know. But don't release that map then lol.
Will you be able to make better maps when you know the limits?

Put in most of everything doesn't make any map good.
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    
Ninja~   Posted 29th Jul 2007 12:52pm
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Post 535 / 644

Of course I wouldn't release a map that was over the limit.. But that's why I'm trying to figure out just how far away that actual limit is.. And I do beleive that knowing the basic limits will improve my current map (since that's basically what the map is about).. And the more things I can have the better..

I've been building my map for awhile now.. But It's pretty amazing how much you can do with just 1 single map.. But again this is a RUN map too.. which is extremely super low poly.. and new gameplay and feel for RF.. I want the map to be stable enough for 32 players aswell..
   
goober   Posted 29th Jul 2007 2:05pm
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Post 5371 / 265

Well... As far as i know, limits for these paticular objects are not listed anywhere but i suppose i can speculate.

For one, detail brushes are nothing more than brushes with special properties, they go into the face/vert count. Mover brushes on the other hand are a little more interesting... they do not go into the overall face/vert count for some reason; mabye someone should care to expand on this topic a little.

Targets themselves are nothing... They do nothing alone, i cant see there being a limit of targets.
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Hapa Hanu   Posted 29th Jul 2007 3:17pm
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Post 762 / 1544

I know that if you break 144 windows in a multi-player map that it will crash all clients to the desktop.

Regardless if it is a PC or a Mac.
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NoClanFrank    Posted 29th Jul 2007 3:38pm
Post 3868 / 5840
I know that if you add more than 200 weapon and or ammo in a levels the game will only show 200 of them.
Why is that important you say?
Let me explain, because it is.
I've found out the hard way.
What happens is that when you fragged somebody and they leave a weapon behind and nobody picks it up? I t adds to the 200 limit.
Who cares right?
Wrong. I care!
Why do I care you ask? I am human and all humans probably want to be able to pick up an enemy's weapon when they fragged them.
What happens then you reach the 200 weapon limit is that when you frag somebody, they weapon that they left behind (normally) isn't left behind.
Which means you can't pick it up as ammo or as a new weapon that you might not have had. That is especially important if the "person" had a fusion.
Can you say multi frags. If I remember correctly the 200 limit is with health and armor included.
>Click Here< If You Don't Have a Social Life :/    Modified Jul 29th, 03:39pm by NoClanFrank
RED-FROG   Posted 29th Jul 2007 4:00pm
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Quoting NoClanFrank

Wrong. I care!
Why do I care you ask? I am human and all humans probably want to be able to pick up an enemy's weapon when they fragged them.

lmao
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    
Ninja~   Posted 29th Jul 2007 6:36pm
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Post 536 / 644

My map I've thought about how to describe and well here goes it..

I think the map Is enourmous... I think by the end of it you might find it hard to beleive how it all fit in there.. The style of map is RUN map, But this particular RUN takes place in all underground with lava and fire torches and bats.. variety of challenges awaits you.. and there is a good balance of checkpoints..
   
RF Grim Reaper   Posted 29th Jul 2007 9:28pm
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Post 679 / 902

... and it looks amazing!

I think particles and bolts depend on the system running the map.
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goober   Posted 29th Jul 2007 9:36pm
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Quoting RF Grim Reaper
... and it looks amazing!

Agreed
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