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HITMAN0586   Posted 23rd Jul 2007 5:01pm
L4Y Member
Post 170 / 841

Gentlemen, I'm asking for any suggestions and advices that could help me to solve my problem. I made a level in MaxED 2. In that level I have several static meshes which consist in link-up with each other (I mean they are touching each other by some face), and when I'm calculating the lighting I'm getting weird result which looks really bad because it seems like lightmaps on each mesh are turned to different directions. Speaking in other words I get a mesh formed from few other meshes and lightmaps on that big mesh are not smooth but kinda sharp and I see their borders inside face of big mesh. So what should I do to get rid of that and to make lightmaps smooth. Any help will be greatly appreciated!

Here is an example of what am I talking about

Vampire Slayer 2.0 at ModDB, at L4Y, second trailer, third trailer    
jami3   Posted 23rd Jul 2007 5:07pm
L4Y Member
Post 162 / 216

try posting your problem over at 3DRealms, they have the technical knowhow

http://forums.3drealms.com/vb/forumdisplay.php?f=36
   
HITMAN0586   Posted 24th Jul 2007 6:09am
L4Y Member
Post 171 / 841

Guys, you will be laughing but I really can't register on 3DRealms forums They simply don't send me an authorization code so I can't authorize my account But I'm still checking this forum from time to time
DanTheMan, if it's not hard for you to ask that question then please do it. Thank you in advance
Vampire Slayer 2.0 at ModDB, at L4Y, second trailer, third trailer    
HITMAN0586   Posted 24th Jul 2007 7:40am
L4Y Member
Post 172 / 841

Thanks, Dan! Hope somebody could help us with that problem



Ouuuuu shooot! I just understand that I made a big mistake in my question! I wrote "several static meshes" but actually I have them dynamic. Sh*t! Sorry guys, my bad...
Vampire Slayer 2.0 at ModDB, at L4Y, second trailer, third trailer    Modified Jul 27th, 06:30am by HITMAN0586
HITMAN0586   Posted 19th Aug 2007 4:59pm
L4Y Member
Post 194 / 841

Yes, I have found the solution! You just need to use "Ray Tracing" function for the objects. And after recalculating the lighting you won't see any borders or edges on the mesh which was built from other meshes. But in that case lighting calculation takes approximately twice more time than before
Vampire Slayer 2.0 at ModDB, at L4Y, second trailer, third trailer    



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