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Ghostkid   Posted 5th Jul 2007 2:39pm
Invisible Kid
L4Y Member
Post 827 / 2212

Hey,

im trying to make it so like. i have my rocket launcher and it shoot a rocket. and there a line behind the rocket that keeps getting longer. looking realistic. like in Eko BETA you have circles with the rocjet launcher.


like this

---------- = the line
>>= rocket

------------------------------------------------------------------->>


This may sound a bit confusing. but is there anyway to do so ?
Xbox 360 Gamertag: Firefist1
Xfire: Ghostkid1  
 Modified Jul 5th, 05:26pm by Ghostkid
naraku KOTB   Posted 5th Jul 2007 5:05pm
L4Y Member
Post 158 / 389

hmm not sure, ive been able to leave a huge smoke trail but do u mean like a skinny trail of light? but not sure
   
Ghostkid   Posted 5th Jul 2007 5:27pm
Invisible Kid
L4Y Member
Post 829 / 2212

yes like a smoke trail but a line like the rail driver shoot.
Xbox 360 Gamertag: Firefist1
Xfire: Ghostkid1  
 
Assman15    Posted 6th Jul 2007 12:05am
Post 447 / 2085
Simply replacing the textures wouldn't be enough, I'm afraid. The weapon trails are too differently designed to work that way. Some snooping in the table files would probably give you the answers you need...
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Ghostkid   Posted 6th Jul 2007 11:45am
Invisible Kid
L4Y Member
Post 832 / 2212

yes but im afraid if i do that like the smoke trail that the line wouldnt be smooth. dont know how to say this. it would be more like this -.-_-¨- in stead of -------- . not that hard but. you know what i mean.
Xbox 360 Gamertag: Firefist1
Xfire: Ghostkid1  
 
Ghostkid   Posted 31st Jul 2007 10:07am
Invisible Kid
L4Y Member
Post 895 / 2212

ITCH , would you mind PM'ing me ? because we cant see your posts you know..
Xbox 360 Gamertag: Firefist1
Xfire: Ghostkid1  
 
 Genxer    Posted 31st Jul 2007 1:02pm
Post 982 / 1325
He is TUed and cant PM you and he is posting nothign but "?" on all these threads, funny thing is i just remove them so he is just making himself look like an idiot yet again.
   



RED-FROG   Posted 31st Jul 2007 6:08pm
L4Y Resident
Post 1734 / 5258

I have done that in eko1.0. (bow and arrow)
It requires a vparticle emitter in a vfx file.
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