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KILLER    Posted 30th Jun 2007 8:09pm
Post 287 / 1723
Ok, not sure how to do this exactly. I want to make a walkway that is a solid, but I want it to look like im walking on a cloud. I believe you start out with your solid walkway, and thats as far as i got . Any suggests?

KILLER
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goober   Posted 30th Jun 2007 9:14pm
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Post 5211 / 265

Make it detail and texture it with a cloud-like texture?
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Lace    Posted 30th Jun 2007 9:33pm
Post 673 / 1216
have a look at DM-Rainbow Run
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KILLER    Posted 30th Jun 2007 10:12pm
Post 288 / 1723
Quoting goober
Make it detail and texture it with a cloud-like texture?


Quoting Lace
have a look at DM-Rainbow Run


Now, that will make the walkway puffy? And how puffy we talkin'? Will it make it slightly puffy or largely puffy and how can I (if i can) determine how puffy to make them?

KILLER
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RF Grim Reaper   Posted 30th Jun 2007 11:10pm
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Post 665 / 902

Why not use a particle emitter like a sprite so it looks like a cloud (in addition to the solid walkway)? Just an idea
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KILLER    Posted 1st Jul 2007 12:52am
Post 291 / 1723
:O That's a good idea! ^_^ I might just do that!

KILLER
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Spikey2005   Posted 1st Jul 2007 1:21am
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Not a bad idea at all, All you need to do is make an invisible path for the cloud, so it looks like your walking on the cloud.
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vibes   Posted 1st Jul 2007 8:08pm
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Post 223 / 552

Well the following pic was done using an invisible walkway and particle effects the clouds you see are smoke particles however this may lag a multi player game.
[http://www.mypicshare.com/4al7sus9pic.html
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KILLER    Posted 1st Jul 2007 8:21pm
Post 296 / 1723
That would cause a LOT of lag thinking about how much I would put in the map. That looks really good, but not sure if what I want to do is feasible.

KILLER
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RED-FROG   Posted 1st Jul 2007 8:25pm
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well you could model a puffy cloud as a brush in RED and make it a mover which has no collision to players. Inside this mover you can create a walkway which collides with the player but its not visible.
I think this is just like it was done in rainbow run. He must have also used movers because there is no other way.
You could combine this technique with some emitters to get the right look.
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KILLER    Posted 1st Jul 2007 10:26pm
Post 297 / 1723
:O PERFECT! Thanks so much everyone for your help. Red's idea sounds amazing, and I can add a lil' bit of each idea to it to make is look even better! ^_^ Thanks again!

KILLER
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